| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSServer.h" |
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| 31 | |
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| 32 | #include "core/ConsoleCommand.h" |
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| 33 | #include "core/input/InputManager.h" |
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| 34 | #include "core/CommandLine.h" |
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| 35 | #include "network/Server.h" |
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| 36 | #include "Settings.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | SetCommandLineArgument(port, 55556).setShortcut("p").setInformation("0-65535"); |
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| 41 | |
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| 42 | GSServer::GSServer() |
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| 43 | : GSLevel("server") |
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| 44 | , server_(0) |
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| 45 | { |
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| 46 | } |
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| 47 | |
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| 48 | GSServer::~GSServer() |
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| 49 | { |
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| 50 | } |
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| 51 | |
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| 52 | void GSServer::enter() |
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| 53 | { |
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| 54 | Settings::_getInstance().bHasServer_ = true; |
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| 55 | |
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| 56 | GSLevel::enter(); |
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| 57 | |
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| 58 | int serverPort = CommandLine::getArgument<int>("port")->getValue(); |
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| 59 | this->server_ = new network::Server(serverPort); |
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| 60 | COUT(0) << "Loading scene in server mode" << std::endl; |
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| 61 | |
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| 62 | this->loadLevel(); |
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| 63 | |
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| 64 | server_->open(); |
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| 65 | |
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| 66 | // add console commands |
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| 67 | FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor); |
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| 68 | functor->setObject(this); |
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| 69 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; |
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| 70 | |
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| 71 | // level is loaded: we can start capturing the input |
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| 72 | InputManager::getInstance().requestEnterState("game"); |
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| 73 | } |
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| 74 | |
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| 75 | void GSServer::leave() |
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| 76 | { |
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| 77 | InputManager::getInstance().requestLeaveState("game"); |
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| 78 | |
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| 79 | // TODO: Remove and destroy console command |
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| 80 | |
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| 81 | this->unloadLevel(); |
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| 82 | |
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| 83 | this->server_->close(); |
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| 84 | delete this->server_; |
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| 85 | |
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| 86 | GSLevel::leave(); |
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| 87 | |
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| 88 | Settings::_getInstance().bHasServer_ = false; |
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| 89 | } |
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| 90 | |
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| 91 | void GSServer::ticked(const Clock& time) |
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| 92 | { |
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| 93 | GSLevel::ticked(time); |
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| 94 | server_->tick(time.getDeltaTime()); |
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| 95 | this->tickChild(time); |
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| 96 | } |
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| 97 | } |
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