| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Wolfgang Roenninger | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Implementation of several math-functions. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Math.h" | 
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| 35 |  | 
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| 36 | #include <OgrePlane.h> | 
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| 37 |  | 
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| 38 | #include "MathConvert.h" | 
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| 39 | #include "SubString.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | #if OGRE_VERSION < 0x010603 | 
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| 44 |     /** | 
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| 45 |         @brief Function for writing a Radian to a stream. | 
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| 46 |     */ | 
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| 47 |     std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) | 
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| 48 |     { | 
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| 49 |         out << radian.valueRadians(); | 
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| 50 |         return out; | 
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| 51 |     } | 
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| 52 |  | 
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| 53 |     /** | 
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| 54 |         @brief Function for writing a Degree to a stream. | 
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| 55 |     */ | 
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| 56 |     std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) | 
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| 57 |     { | 
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| 58 |         out << degree.valueDegrees(); | 
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| 59 |         return out; | 
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| 60 |     } | 
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| 61 | #endif | 
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| 62 |  | 
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| 63 |     /** | 
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| 64 |         @brief Function for reading a Radian from a stream. | 
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| 65 |     */ | 
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| 66 |     std::istream& operator>>(std::istream& in, orxonox::Radian& radian) | 
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| 67 |     { | 
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| 68 |         float temp; | 
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| 69 |         in >> temp; | 
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| 70 |         radian = temp; | 
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| 71 |         return in; | 
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| 72 |     } | 
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| 73 |  | 
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| 74 |     /** | 
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| 75 |         @brief Function for reading a Degree from a stream. | 
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| 76 |     */ | 
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| 77 |     std::istream& operator>>(std::istream& in, orxonox::Degree& degree) | 
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| 78 |     { | 
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| 79 |         float temp; | 
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| 80 |         in >> temp; | 
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| 81 |         degree = temp; | 
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| 82 |         return in; | 
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| 83 |     } | 
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| 84 |  | 
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| 85 |  | 
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| 86 |     /** | 
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| 87 |         @brief Gets the angle between my viewing direction and the direction to the position of the other object. | 
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| 88 |         @param myposition My position | 
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| 89 |         @param mydirection My viewing direction | 
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| 90 |         @param otherposition The position of the other object | 
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| 91 |         @return The angle in radian | 
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| 92 |  | 
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| 93 |         Examples: | 
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| 94 |          - If the other object is exactly in front of me, the function returns 0. | 
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| 95 |          - If the other object is exactly behind me, the function returns pi. | 
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| 96 |          - If the other object is exactly right/left to me (or above/below), the function returns pi/2. | 
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| 97 |     */ | 
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| 98 |     float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) | 
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| 99 |     { | 
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| 100 |         orxonox::Vector3 distance = otherposition - myposition; | 
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| 101 |         float distancelength = distance.length(); | 
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| 102 |         if (distancelength == 0) | 
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| 103 |             return 0; | 
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| 104 |         else | 
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| 105 |             return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)); | 
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| 106 |     } | 
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| 107 |  | 
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| 108 |     /** | 
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| 109 |         @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object. | 
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| 110 |         @param myposition My position | 
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| 111 |         @param mydirection My viewing direction | 
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| 112 |         @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 113 |         @param otherposition The position of the other object | 
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| 114 |         @return The viewing direction | 
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| 115 |  | 
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| 116 |         Examples: | 
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| 117 |          - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>. | 
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| 118 |          - If the other object is exactly at my left, the function returns <tt>Vector2(-1, 0)</tt>. | 
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| 119 |          - If the other object is exactly at my right, the function returns <tt>Vector2(1, 0)</tt>. | 
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| 120 |          - If the other object is only a bit at my right, the function still returns <tt>Vector2(1, 0)</tt>. | 
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| 121 |          - If the other object is exactly above me, the function returns <tt>Vector2(0, 1)</tt>. | 
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| 122 |     */ | 
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| 123 |     orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
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| 124 |     { | 
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| 125 |         orxonox::Vector3 distance = otherposition - myposition; | 
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| 126 |  | 
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| 127 |         // project difference vector on our plane | 
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| 128 |         orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
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| 129 |  | 
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| 130 |         float projectionlength = projection.length(); | 
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| 131 |         if (projectionlength == 0) | 
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| 132 |         { | 
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| 133 |             if (myposition.dotProduct(otherposition) >= 0) | 
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| 134 |                 return orxonox::Vector2(0, 0); | 
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| 135 |             else | 
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| 136 |                 return orxonox::Vector2(0, 1); | 
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| 137 |         } | 
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| 138 |  | 
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| 139 |         float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1); | 
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| 140 |         float sin_value = sqrt( 1 - cos_value*cos_value ); | 
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| 141 |  | 
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| 142 |         if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
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| 143 |             return orxonox::Vector2( sin_value, cos_value ); | 
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| 144 |         else | 
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| 145 |             return orxonox::Vector2( -sin_value, cos_value ); | 
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| 146 |     } | 
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| 147 |  | 
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| 148 |     /** | 
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| 149 |         @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0° = 0, 180° = 1). | 
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| 150 |         @param myposition My position | 
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| 151 |         @param mydirection My viewing direction | 
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| 152 |         @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 153 |         @param otherposition The position of the other object | 
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| 154 |         @return The viewing direction | 
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| 155 |  | 
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| 156 |         Examples: | 
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| 157 |          - If the other object is exactly in front of me, the function returns <tt>Vector2(0, 0)</tt>. | 
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| 158 |          - If the other object is exactly at my left, the function returns <tt>Vector2(-0.5, 0)</tt>. | 
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| 159 |          - If the other object is exactly at my right, the function returns <tt>Vector2(0.5, 0)</tt>. | 
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| 160 |          - If the other object is only a bit at my right, the function still returns <tt>Vector2(0.01, 0)</tt>. | 
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| 161 |          - If the other object is exactly above me, the function returns <tt>Vector2(0, 0.5)</tt>. | 
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| 162 |     */ | 
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| 163 |     orxonox::Vector2 get2DViewCoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
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| 164 |     { | 
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| 165 |         orxonox::Vector3 distance = otherposition - myposition; | 
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| 166 |  | 
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| 167 |         // project difference vector on our plane | 
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| 168 |         orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
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| 169 |  | 
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| 170 |         float projectionlength = projection.length(); | 
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| 171 |         if (projectionlength == 0) | 
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| 172 |         { | 
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| 173 |             if (myposition.dotProduct(otherposition) >= 0) | 
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| 174 |                 return orxonox::Vector2(0, 0); | 
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| 175 |             else | 
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| 176 |                 return orxonox::Vector2(0, 1); | 
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| 177 |         } | 
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| 178 |         //float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); | 
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| 179 |  | 
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| 180 |         float cos_value = clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1); | 
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| 181 |         float sin_value = sqrt( 1 - cos_value*cos_value ); | 
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| 182 |  | 
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| 183 |         float distancelength = distance.length(); | 
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| 184 |         if (distancelength == 0) return orxonox::Vector2(0, 0); | 
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| 185 |         float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / math::pi; | 
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| 186 |  | 
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| 187 |         if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
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| 188 |             return orxonox::Vector2( sin_value * radius, cos_value * radius); | 
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| 189 |         else | 
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| 190 |             return orxonox::Vector2( -sin_value * radius, cos_value * radius); | 
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| 191 |     } | 
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| 192 |  | 
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| 193 |  | 
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| 194 |     /** | 
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| 195 |             @brief Gets the 2D project vector for the 3D Radar . | 
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| 196 |             @param myposition My position | 
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| 197 |             @param mydirection My viewing direction | 
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| 198 |             @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 199 |             @param otherposition The position of the other object | 
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| 200 |             @param mapangle The angle between line of sight on screen and the 3Dmap-x/z-plain in radian | 
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| 201 |             @param detectionlimit The limit in which objects are shown on the map | 
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| 202 |             @return The viewing direction | 
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| 203 |     */ | 
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| 204 |     orxonox::Vector2 get3DProjection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle, const float detectionlimit) | 
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| 205 |     { | 
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| 206 |         // Orxonox Vectors: x_direction you are looking, y_direction points up, z_direction points to the right | 
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| 207 |         orxonox::Vector3 distance = otherposition - myposition; // get vector from Ship to object | 
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| 208 |  | 
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| 209 |         // new coordinate system: x_axsis: mydirection   (points front) | 
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| 210 |         //                        y_axsis: myorthonormal (points up) | 
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| 211 |         //                        z_axsis: myside        (points right) | 
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| 212 |  | 
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| 213 |         orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get 3. base vector | 
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| 214 |  | 
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| 215 |         distance = 4*distance / detectionlimit; // shrink vector on map | 
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| 216 |         if(distance.length() > 1.0f) // if object would wander outside of the map | 
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| 217 |         { | 
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| 218 |             distance = distance / distance.length(); | 
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| 219 |         } | 
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| 220 |  | 
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| 221 |         // perform a coordinate transformation to get distance in relation of the position of the ship | 
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| 222 |         orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); | 
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| 223 |  | 
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| 224 |         // calculate 2D vector on the map (with angle between x/z - plain and line of sight) | 
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| 225 |         float xcoordinate = distanceShip.z; // z; cause x direction on screen is to the right side | 
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| 226 |         float ycoordinate = distanceShip.x*sin(mapangle)+distanceShip.y*cos(mapangle); | 
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| 227 |         return orxonox::Vector2(xcoordinate , ycoordinate); | 
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| 228 |     } | 
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| 229 |  | 
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| 230 |     /** | 
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| 231 |                @brief Gets if a object is over the x/z - plain on map | 
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| 232 |                @param myposition My position | 
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| 233 |                @param mydirection My viewing direction | 
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| 234 |                @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 235 |                @param otherposition The position of the other object | 
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| 236 |                @param mapangle The angle you look on the 3Dmap in radian | 
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| 237 |                @return If distancevector to the other object has a positive y-coordinate | 
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| 238 |  | 
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| 239 |                Examples: | 
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| 240 |                 Returns true if object is over x/z - plain | 
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| 241 |                 Returns false if object is below x/z -plain | 
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| 242 |     */ | 
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| 243 |     bool isObjectHigherThanShipOnMap(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle) | 
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| 244 |     { | 
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| 245 |         // Orxonox Vectors: x_direction you are looking, y_direction points up, z_direction points to the right | 
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| 246 |         orxonox::Vector3 distance = otherposition - myposition; | 
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| 247 |  | 
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| 248 |         // new coordinate system: x_axsis: mydirection   (points front) | 
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| 249 |         //                        y_axsis: myorthonormal (points up) | 
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| 250 |         //                        z_axsis: myside        (points right) | 
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| 251 |  | 
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| 252 |         orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get vector from Ship to object | 
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| 253 |  | 
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| 254 |  | 
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| 255 |         // perform a coordinate transformation to get distance in relation of the position of the ship | 
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| 256 |         orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); | 
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| 257 |  | 
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| 258 |         if(distanceShip.y >= 0) | 
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| 259 |             return true; | 
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| 260 |         else | 
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| 261 |             return false; | 
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| 262 |     } | 
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| 263 |  | 
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| 264 |     /** | 
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| 265 |                    @brief A value between 0 and 10, in order how other object is in front or in back | 
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| 266 |                    @param myposition My position | 
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| 267 |                    @param mydirection My viewing direction | 
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| 268 |                    @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
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| 269 |                    @param otherposition The position of the other object | 
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| 270 |                    @param detectionlimit The limit in which objects are shown on the map | 
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| 271 |                    @return value between 0 and 100 | 
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| 272 |     */ | 
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| 273 |     int determineMap3DZOrder(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float detectionlimit) | 
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| 274 |     { | 
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| 275 |         orxonox::Vector3 distance = otherposition - myposition; // get vector from Ship to object | 
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| 276 |         orxonox::Vector3 myside = mydirection.crossProduct(myorthonormal); // get vector to the side | 
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| 277 |  | 
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| 278 |         distance = 4*distance / detectionlimit; // shrink vector on map | 
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| 279 |         if(distance.length() > 1.0f) // if object would wander outside of the map | 
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| 280 |         { | 
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| 281 |             distance = distance / distance.length(); | 
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| 282 |         } | 
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| 283 |  | 
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| 284 |         // perform a coordinate transformation to get distance in relation of the position of the ship | 
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| 285 |         orxonox::Vector3 distanceShip = getTransformedVector(distance, mydirection, myorthonormal, myside); | 
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| 286 |  | 
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| 287 |         return static_cast<int>(50 - 100*distanceShip.x); | 
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| 288 |     } | 
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| 289 |  | 
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| 290 |  | 
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| 291 |     /** | 
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| 292 |                 @brief Gets the new vector after a coordinate transformation | 
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| 293 |                 @param totransform Vector which will be transformed | 
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| 294 |                 @param newx New x basevector | 
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| 295 |                 @param newy New y basevector | 
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| 296 |                 @param newz New z basevector | 
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| 297 |                 @return Vector in the new coordinates | 
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| 298 |  | 
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| 299 |                 x is vector in old coordinates | 
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| 300 |                 y is vector in old coordinates | 
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| 301 |                 T is transform matrix with: | 
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| 302 |                     T = (t1 , t2 , t3) | 
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| 303 |                     t1 = mydirection | 
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| 304 |                     t2 = myorthonormal | 
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| 305 |                     t3 = myside | 
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| 306 |  | 
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| 307 |                 y = T^(-1)*x | 
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| 308 |             */ | 
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| 309 |     orxonox::Vector3 getTransformedVector(const orxonox::Vector3& totransform, const orxonox::Vector3& newx, const orxonox::Vector3& newy, const orxonox::Vector3& newz) | 
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| 310 |     { | 
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| 311 |         // inverse of the transform matrix | 
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| 312 |         float determinant = +newx.x * (newy.y*newz.z - newz.y*newy.z) | 
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| 313 |                             -newx.y * (newy.x*newz.z - newy.z*newz.x) | 
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| 314 |                             +newx.z * (newy.x*newz.y - newy.y*newz.x); | 
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| 315 |         float invdet = 1/determinant; | 
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| 316 |  | 
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| 317 |         // transform matrix | 
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| 318 |         orxonox::Vector3 xinvtransform; | 
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| 319 |         orxonox::Vector3 yinvtransform; | 
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| 320 |         orxonox::Vector3 zinvtransform; | 
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| 321 |  | 
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| 322 |         xinvtransform.x = (newy.y * newz.z        - newz.y        * newy.z)*invdet; | 
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| 323 |         xinvtransform.y = (newx.z   * newz.y        - newx.y   * newz.z       )*invdet; | 
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| 324 |         xinvtransform.z = (newx.y   * newy.z - newx.z   * newy.y)*invdet; | 
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| 325 |         yinvtransform.x = (newy.z * newz.x        - newy.x * newz.z       )*invdet; | 
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| 326 |         yinvtransform.y = (newx.x   * newz.z        - newx.z   * newz.x       )*invdet; | 
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| 327 |         yinvtransform.z = (newy.x * newx.z   - newx.x   * newy.z)*invdet; | 
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| 328 |         zinvtransform.x = (newy.x * newz.y        - newz.x        * newy.y)*invdet; | 
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| 329 |         zinvtransform.y = (newz.x        * newx.y   - newx.x   * newz.y       )*invdet; | 
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| 330 |         zinvtransform.z = (newx.x   * newy.y - newy.x * newx.y  )*invdet; | 
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| 331 |  | 
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| 332 |         // coordinate transformation | 
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| 333 |         orxonox::Vector3 distanceShip; | 
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| 334 |         distanceShip.x = xinvtransform.x * totransform.x + yinvtransform.x * totransform.y + zinvtransform.x * totransform.z; | 
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| 335 |         distanceShip.y = xinvtransform.y * totransform.x + yinvtransform.y * totransform.y + zinvtransform.y * totransform.z; | 
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| 336 |         distanceShip.z = xinvtransform.z * totransform.x + yinvtransform.z * totransform.y + zinvtransform.z * totransform.z; | 
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| 337 |  | 
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| 338 |         return distanceShip; | 
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| 339 |     } | 
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| 340 |  | 
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| 341 |     /** | 
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| 342 |         @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile. | 
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| 343 |         @param myposition My position | 
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| 344 |         @param projectilespeed The speed of my projectile | 
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| 345 |         @param targetposition The position of my target | 
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| 346 |         @param targetvelocity The velocity of my target | 
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| 347 |         @return The predicted position | 
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| 348 |  | 
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| 349 |         The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss. | 
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| 350 |     */ | 
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| 351 |     orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) | 
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| 352 |     { | 
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| 353 |         orxonox::Vector3 distance = targetposition - myposition; | 
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| 354 |         float a = distance.squaredLength(); | 
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| 355 |         float b = 2 * (distance.x * targetvelocity.x + distance.y * targetvelocity.y + distance.z * targetvelocity.z); | 
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| 356 |         float c = targetvelocity.squaredLength() - projectilespeed * projectilespeed; | 
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| 357 |  | 
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| 358 |         float discriminant = b*b - 4*a*c; | 
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| 359 |         if (discriminant < 0) | 
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| 360 |             return orxonox::Vector3::ZERO; // solution is undefined (e.g. target faster than projectile) | 
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| 361 |  | 
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| 362 |         if (a == 0.0f) | 
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| 363 |             return orxonox::Vector3::ZERO; // avoid division by zero | 
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| 364 |         float solution = (-b + sqrt(discriminant)) / (2 * a); | 
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| 365 |  | 
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| 366 |         if (solution == 0.0f) | 
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| 367 |             return orxonox::Vector3::ZERO; // avoid division by zero | 
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| 368 |         float time = 1.0f / solution; | 
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| 369 |  | 
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| 370 |         return (targetposition + targetvelocity * time); | 
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| 371 |     } | 
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| 372 |  | 
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| 373 |  | 
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| 374 |     namespace detail | 
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| 375 |     { | 
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| 376 |         std::mt19937 rngen; | 
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| 377 |     } | 
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| 378 |  | 
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| 379 |     /** | 
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| 380 |         @brief Returns a unique number. This function will never return the same value twice. | 
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| 381 |     */ | 
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| 382 |     unsigned long getUniqueNumber() | 
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| 383 |     { | 
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| 384 |         static unsigned long aNumber = 135; | 
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| 385 |         return aNumber++; | 
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| 386 |     } | 
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| 387 |  | 
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| 388 |  | 
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| 389 |     ////////////////////////// | 
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| 390 |     // Conversion functions // | 
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| 391 |     ////////////////////////// | 
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| 392 |  | 
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| 393 |     // std::string to Vector2 | 
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| 394 |     bool ConverterFallback<std::string, orxonox::Vector2>::convert(orxonox::Vector2* output, const std::string& input) | 
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| 395 |     { | 
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| 396 |         size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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| 397 |         if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| 398 |             opening_parenthesis = 0; | 
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| 399 |         else | 
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| 400 |             opening_parenthesis++; | 
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| 401 |  | 
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| 402 |         SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), | 
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| 403 |                          ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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| 404 |         if (tokens.size() >= 2) | 
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| 405 |         { | 
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| 406 |             if (!convertValue(&(output->x), tokens[0])) | 
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| 407 |                 return false; | 
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| 408 |             if (!convertValue(&(output->y), tokens[1])) | 
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| 409 |                 return false; | 
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| 410 |  | 
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| 411 |             return true; | 
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| 412 |         } | 
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| 413 |         return false; | 
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| 414 |     } | 
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| 415 |  | 
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| 416 |     // std::string to Vector3 | 
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| 417 |     bool ConverterFallback<std::string, orxonox::Vector3>::convert(orxonox::Vector3* output, const std::string& input) | 
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| 418 |     { | 
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| 419 |         size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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| 420 |         if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| 421 |             opening_parenthesis = 0; | 
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| 422 |         else | 
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| 423 |             opening_parenthesis++; | 
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| 424 |  | 
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| 425 |         SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), | 
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| 426 |                          ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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| 427 |         if (tokens.size() >= 3) | 
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| 428 |         { | 
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| 429 |             if (!convertValue(&(output->x), tokens[0])) | 
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| 430 |                 return false; | 
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| 431 |             if (!convertValue(&(output->y), tokens[1])) | 
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| 432 |                 return false; | 
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| 433 |             if (!convertValue(&(output->z), tokens[2])) | 
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| 434 |                 return false; | 
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| 435 |  | 
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| 436 |             return true; | 
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| 437 |         } | 
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| 438 |         return false; | 
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| 439 |     } | 
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| 440 |  | 
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| 441 |     // std::string to Vector4 | 
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| 442 |     bool ConverterFallback<std::string, orxonox::Vector4>::convert(orxonox::Vector4* output, const std::string& input) | 
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| 443 |     { | 
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| 444 |         size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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| 445 |         if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| 446 |             opening_parenthesis = 0; | 
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| 447 |         else | 
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| 448 |             opening_parenthesis++; | 
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| 449 |  | 
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| 450 |         SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), | 
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| 451 |                          ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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| 452 |         if (tokens.size() >= 4) | 
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| 453 |         { | 
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| 454 |             if (!convertValue(&(output->x), tokens[0])) | 
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| 455 |                 return false; | 
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| 456 |             if (!convertValue(&(output->y), tokens[1])) | 
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| 457 |                 return false; | 
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| 458 |             if (!convertValue(&(output->z), tokens[2])) | 
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| 459 |                 return false; | 
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| 460 |             if (!convertValue(&(output->w), tokens[3])) | 
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| 461 |                 return false; | 
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| 462 |  | 
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| 463 |             return true; | 
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| 464 |         } | 
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| 465 |         return false; | 
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| 466 |     } | 
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| 467 |  | 
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| 468 |     // std::string to Quaternion | 
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| 469 |     bool ConverterFallback<std::string, orxonox::Quaternion>::convert(orxonox::Quaternion* output, const std::string& input) | 
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| 470 |     { | 
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| 471 |         size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
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| 472 |         if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
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| 473 |             opening_parenthesis = 0; | 
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| 474 |         else | 
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| 475 |             opening_parenthesis++; | 
|---|
| 476 |  | 
|---|
| 477 |         SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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| 478 |         if (tokens.size() >= 4) | 
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| 479 |         { | 
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| 480 |             if (!convertValue(&(output->w), tokens[0])) | 
|---|
| 481 |                 return false; | 
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| 482 |             if (!convertValue(&(output->x), tokens[1])) | 
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| 483 |                 return false; | 
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| 484 |             if (!convertValue(&(output->y), tokens[2])) | 
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| 485 |                 return false; | 
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| 486 |             if (!convertValue(&(output->z), tokens[3])) | 
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| 487 |                 return false; | 
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| 488 |  | 
|---|
| 489 |             return true; | 
|---|
| 490 |         } | 
|---|
| 491 |         return false; | 
|---|
| 492 |     } | 
|---|
| 493 |  | 
|---|
| 494 |     // std::string to ColourValue | 
|---|
| 495 |     bool ConverterFallback<std::string, orxonox::ColourValue>::convert(orxonox::ColourValue* output, const std::string& input) | 
|---|
| 496 |     { | 
|---|
| 497 |         size_t opening_parenthesis, closing_parenthesis = input.find('}'); | 
|---|
| 498 |         if ((opening_parenthesis = input.find('{')) == std::string::npos) | 
|---|
| 499 |             opening_parenthesis = 0; | 
|---|
| 500 |         else | 
|---|
| 501 |             opening_parenthesis++; | 
|---|
| 502 |  | 
|---|
| 503 |         SubString tokens(input.substr(opening_parenthesis, closing_parenthesis - opening_parenthesis), ",", SubString::WhiteSpaces, false, '\\', true, '"', true, '\0', '\0', true, '\0'); | 
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| 504 |         if (tokens.size() >= 3) | 
|---|
| 505 |         { | 
|---|
| 506 |             if (!convertValue(&(output->r), tokens[0])) | 
|---|
| 507 |                 return false; | 
|---|
| 508 |             if (!convertValue(&(output->g), tokens[1])) | 
|---|
| 509 |                 return false; | 
|---|
| 510 |             if (!convertValue(&(output->b), tokens[2])) | 
|---|
| 511 |                 return false; | 
|---|
| 512 |             if (tokens.size() >= 4) | 
|---|
| 513 |             { | 
|---|
| 514 |                 if (!convertValue(&(output->a), tokens[3])) | 
|---|
| 515 |                     return false; | 
|---|
| 516 |             } | 
|---|
| 517 |             else | 
|---|
| 518 |                 output->a = 1.0; | 
|---|
| 519 |  | 
|---|
| 520 |             return true; | 
|---|
| 521 |         } | 
|---|
| 522 |         return false; | 
|---|
| 523 |     } | 
|---|
| 524 | } | 
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