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Changes between Initial Version and Version 1 of ~archive/objCreation


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Timestamp:
Jan 21, 2006, 12:29:47 AM (18 years ago)
Author:
patrick
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  • ~archive/objCreation

    v1 v1  
     1= obj Model Creation Tutorial =
     2
     3== About the Format ==
     4The .obj fileformat saves the object in cleartext to a file. Therefore this fileformat can easily be read by a computer program. Orxonox has got .obj support since its early stages. Obj supports faces of arbitrary verices count, materials and textures. Please pay attention to not make faces with more than four vertices.
     5
     6== Modeling Programs ==
     7You can create .obj files with many programs including Maya, 3DMax, Blender.
     8
     9== Testing your Models ==
     10If you just want to load the models in Orxonox you can simply:
     11 1. Change to the trunk/src/subprojects/importer directory
     12 1. Start the model viewer program by typing: ./importer [path_to_your_obj_file]
     13 1. Here you should see your model rendered: You can zoom in and out by turning your mouse-wheele and rotating around the object by click and move
     14
     15== Importing the Model to Orxonox ==
     16This is more complicated, since you will have to alter some lines of xml level loading code. So change to your data/trunk/worlds/ and then wait because this tutorial is not yet finished :(