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Changes between Version 3 and Version 4 of ~archive/md2Tutorial


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Jun 28, 2006, 11:51:08 PM (18 years ago)
Author:
bknecht
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  • ~archive/md2Tutorial

    v3 v4  
    2929Right, almost forgot: In Milkshape it is really easy to add a texture. There are some drawbacks though: While maya and other more professional programs are able to project the texture from every angle on the surface of the model, Milkshape can only project the texture from 6 sides (front, back, left, bottom etc.). It's still possible to create some descent models.[[br]]
    3030First you have to load the texture. I'd say we only use one material (the one which is already there) and put a texture on it. Click the small button and choose the texture you like.[[br]]
    31 Now we have to put the texture on the model the right way. Select the faces (attention: faces are all triangles) so that you can project the texture on them properly, meaning only from one side. For example: If you want to texture a cube. Take the front and the back face and texture them together (if you want the same part of the texture on the front and the back). Left, Right and Top, Bottom can also be textured together because the projection from these sides are the same. So with a cube we have at least 3 steps to texture it, with more complicated models a lot more.[[br]]
     31Now we have to put the texture on the model the right way. Select the faces (attention: faces are all triangles, a cube contains of 12 triangles) so that you can project the texture on them properly, meaning only from one side. For example: If you want to texture a cube. Take the front and the back face and texture them together (if you want the same part of the texture on the front and the back). Left, Right and Top, Bottom can also be textured together because the projection from these sides are the same. So with a cube we have at least 3 steps to texture it, with more complicated models a lot more.[[br]]
     32After you selected the faces you want to texture, regroup them into a new group. Then press "Ctrl + T" to open the texture editor. Be sure you still have the group selected. If you don't press "select" when you have selected the group in the list.[[br]]
     33In the texture editor you choose the new group and the direction of the projection of the texture. Then press "Remap" and the faces are shown on the texture how they look like from the direction you've chosen. You can now move, rotate and scale the faces on top of the textures. A click into the 3D-view shows how the texture looks like on the model. If you're happy with it you deselect the faces and select other faces and regroup them again etc..[[br]]
     34When working with really complicated models it helps you a lot to just hide the groups you've already put a texture on. Go to the group list and select the older groups and hide them with the button beneath.
    3235
    3336== My animation is finished and the model's got its texture ==
     
    3841Well you're doomed, Milkshape does not allow this.[[br]]
    3942Just kidding: You will need "Misfit" (opensource) to open, watch and edit the md2-model and all its animations. Here you won't be able to use a skeleton, but you can alter some vertex (frame by frame).
     43
     44== I have a md2-model but I want do my own animations with it ==
     45Well, all animations will be deleted if you import the md2-model into Milkshape, but if you don't care, no problem. Import the model with "File->Import..." and build a skeleton. If you're lucky and you want to make animations with a model of a human shape you can us predefined skeletons which are coming with Milkshape. Import them as well if you need them.[[br]]
     46Well the rest is told earlier.
     47
     48I hope the tutorial helped you to create md2-models for orxonox... or for yourselve :)