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Changes between Version 3 and Version 4 of ~archive/Weapon


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Timestamp:
Apr 15, 2017, 3:56:11 PM (7 years ago)
Author:
landauf
Comment:

fixed links

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  • ~archive/Weapon

    v3 v4  
    55
    66__Dependencies__:
    7   * [wiki:archive/WorldEntity WorldEntity]
    8   * [wiki:archive/Projectile Projectile]
     7  * [wiki:WorldEntity WorldEntity]
     8  * [wiki:Projectile Projectile]
    99
    1010orxonox will support many types of weapons, and it will split them up into two main elements:
    1111  1. __Weapons(/GUNS)__: They are fixed modules coppled in some way with the Ship (static or dynamic)
    12   2. __[wiki:Projectile Projectiles]__: They get emitted from Weapons/guns in the Direction and speed (and other initial values) given them by __[wiki:archive/Weapon Weapon]__
     12  2. __[wiki:Projectile Projectiles]__: They get emitted from Weapons/guns in the Direction and speed (and other initial values) given them by __[wiki:Weapon Weapon]__
    1313
    14 As you can see ''[wiki:archive/Weapon Weapon]'' and ''[wiki:archive/Projectile Projectile]'' will be independant from each other, projectiles only get emitted by guns in a usefull manner.
     14As you can see ''[wiki:Weapon Weapon]'' and ''[wiki:Projectile Projectile]'' will be independant from each other, projectiles only get emitted by guns in a usefull manner.
    1515
    1616== idea ==
     
    8383  2. Define a Projectile
    8484  3. Define some Animations
    85   4. Have a look at source:/trunk/src/world_entities/weapons/laser.h#HEAD or source:/trunk/src/world_entities/weapons/turret.h#HEAD for examples
     85  4. Have a look at source:orxonox.OLD/trunk/src/world_entities/weapons/laser.h#HEAD or source:orxonox.OLD/trunk/src/world_entities/weapons/turret.h#HEAD for examples
    8686  5. Maybe define your own [wiki:Projectile Projectile]