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Changes between Initial Version and Version 1 of ~archive/Shell


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Timestamp:
Nov 27, 2007, 10:46:06 PM (16 years ago)
Author:
landauf
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  • ~archive/Shell

    v1 v1  
     1= SHELL =
     2The Shell is an extension to [source:/trunk/src/defs/debug.h debug.h], that allows
     3the output to be redirected to an opengl shell ontop of an application (orxonox). It is bidirectional to enable the user to
     4send commands to the application.
     5
     6== Structure ==
     7
     8http://www.orxonox.net/additionals/Shell.png
     9
     10 * __Application__:
     11   * The Shell is communicating with the application (namely orxonox) through debug.h. E.g. all output can be redirected to the Shell's Buffer.
     12   * Commands can be executed, and the result is sent back to the application via Shell's Commands.
     13 * __Shell Input__:
     14   * Gets input from the user keyboard.
     15   * Command completion: on <TAB> the shell tries to complete either Classes, Objects or Commands
     16   * The input is structured as follows:
     17     * <Class> [Object] <functionCall> [argument1,[argument2,... ]] [[br]]
     18      -- <> MUST BE [[br]]
     19      -- [] optional, depending on the circumstances [[br]]
     20      -- [Object] must be defined, if there exist more than one instance of a certain Class.
     21 * __Display__:
     22   * Renders the Text to the screen (with a nice little background). This is not a Class itself, it is inside the Shell/Shell's Input.
     23 * __Shell Command__:
     24   * An entered Shell Command will be checked for integrity, quality attributes:
     25     1. Does an instance of the class exist?
     26     2. More than one -> object required!
     27     3. Does the function Exist
     28     4. Are any parameters supplied?
     29     5. Execute command
     30
     31
     32== Usage ==
     33Create a new Command: nothing easier than this, here an example:
     34Use the makro function SHELL_COMMENAD(argumen1, argument2, argument3)->describe(argument4);
     35{{{
     36#!cpp
     37SHELL_COMMAND(clear, Shell, clearShell)
     38   ->describe("Clears the shell's Buffer")
     39   ->setAlias("clear");
     40}}}
     41 * Argument 1: the name of the command in the shell (this is what you will enter in the shell), without "" (e.g. clear)
     42 * Argument 2: the name of the class that executes the command, without "" (e.g. Shell)
     43 * Argument 3: the name of the function (without any arguments) to execute on this command (e.g. clearShell)
     44 * Argument 4: (optional) add a little description: a nice little text for the help screen.
     45 * Argument 5: (optional) adds an Alias to this command, that can be used insted of ex. 'Shell clear'
     46
     47To use the command: In the Shell type: "Shell clear" or "clear" [[br]]
     48This will execute the function Shell->clearShell(), which will clear the shell buffer.
     49As you may have noticed, the Names are !!NOT!! concatenated with any "", this is because the above mentioned method uses a MACRO to register the Command. Further, it is important to note, that {{{SHELL_COMMAND(...)}}} is not an object function, it is actually called within the class.
     50
     51
     52Background Knowledge: the macro unrolled:
     53{{{
     54#!cpp
     55#define SHELL_COMMAND(command, class, function) \
     56        ShellCommandBase* shell_command_##class##_##command = \
     57         ShellCommand<class>::registerCommand(#command, #class, &class::function)
     58
     59/* MEANING:
     60   ShellCommandBase* someUniqueVarName =
     61         ShellCommand<ClassName>::registerCommand("commandNameInShell", "ClassName", &ClassName::FunctionToCall);
     62*/
     63}}}
     64This can also be called with arguments, for default values (##FIXME##)
     65
     66
     67== Dependencies ==
     68  * [wiki:TextEngine Text] -> [wiki:Element2D Element2D] ->BaseObject
     69  * EvenentListener (for input)
     70  * ClassList (List)
     71
     72== Responsible ==
     73  bensch (see source for email)