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Changes between Version 1 and Version 2 of ~archive/Projectile


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Timestamp:
Apr 15, 2017, 3:01:18 PM (7 years ago)
Author:
landauf
Comment:

fixed links

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  • ~archive/Projectile

    v1 v2  
    33
    44  A Baseclass for all the Projectiles/Bullets that one might imagne.
    5   A Projectile is most of the Time emitted by a [wiki:archive/Weapon Weapon].
     5  A Projectile is most of the Time emitted by a [wiki:Weapon Weapon].
    66
    77__Dependecies__
    8   * [wiki:archive/WorldEntity WorldEntity]
    9   * [wiki:archive/Weapon Weapon]
     8  * [wiki:WorldEntity WorldEntity]
     9  * [wiki:Weapon Weapon]
    1010  * !FastFactory
    1111
    1212
    13 '''Projectiles''' get emitted by [wiki:archive/Weapon Weapon]. ''Weapons'' give them their impuls, their live, and mainly all the essential __initial values__.
     13'''Projectiles''' get emitted by [wiki:Weapon Weapon]. ''Weapons'' give them their impuls, their live, and mainly all the essential __initial values__.
    1414From there on, they are on their own, and fly through space searching for something to destroy and initiate the '''~''' operator ...
    1515 * '''types''':
     
    4949
    5050__Description__
    51   1. Have a look at the creation-howto of [wiki:archive/WorldEntity WorldEntity]
    52   2. Make the class '''public [wiki:Projectile Projectile]''' instead of ''public [wiki:archive/WorldEntity WorldEntity]'' (include projectile.h instead of world_entity.h)
     51  1. Have a look at the creation-howto of [wiki:WorldEntity WorldEntity]
     52  2. Make the class '''public [wiki:Projectile Projectile]''' instead of ''public [wiki:WorldEntity WorldEntity]'' (include projectile.h instead of world_entity.h)
    5353  3. Graphics: probably the most important part about the creation of a Projectile -> OpenGL
    5454  4. Special Actions, etc