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Changes between Version 13 and Version 14 of ~archive/News


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Sep 13, 2010, 10:13:56 AM (14 years ago)
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dafrick
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  • ~archive/News

    v13 v14  
    44
    55== News messages ==
    6 Orxonox should be fun and what's more fun than playing with your friends? That's why we always had a strong multiplayer mode in focus. With recent major improvements in our network code we moved closer to this goal. The network data load of one pass has been reduced by nearly 94% to 4.6KB in an empty level with 50 bots. The time to prepare and compress the data has been reduced to nearly a fifth of the previous time consumption.
    7 This allows us to better synchronize large levels and even when a lot is happening in the scene you will experience less lags in multiplayer mode.
     6
     7= Major Improvements in Network Code =
     8Orxonox should be fun and what's more fun than playing with your friends? That's why we always had a strong multiplayer mode in focus. With recent major improvements in our network code we moved closer to this goal. The network data load of one pass has been reduced by nearly 94% to 4.6KB in an empty level with 50 bots. The time to prepare and compress the data has been reduced to nearly a fifth of the previous time consumption.[[BR]]
     9This allows us to better synchronize large levels and even when a lot is happening in the scene you will experience less lags in multiplayer mode.[[BR]]
    810Additional to those immediate improvements the structure of the network code has been improved. In prospect of future multithreading, network tasks are now better separated and could be processed in parallel.
    9 
    10 == Major Improvements in Network Code ==
    1111
    1212= Developers Finish Tag 0.0.4 -- '' January 2010 '' =