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Changes between Version 12 and Version 13 of ~archive/News


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Timestamp:
Sep 13, 2010, 10:13:06 AM (14 years ago)
Author:
dafrick
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  • ~archive/News

    v12 v13  
    44
    55== News messages ==
     6Orxonox should be fun and what's more fun than playing with your friends? That's why we always had a strong multiplayer mode in focus. With recent major improvements in our network code we moved closer to this goal. The network data load of one pass has been reduced by nearly 94% to 4.6KB in an empty level with 50 bots. The time to prepare and compress the data has been reduced to nearly a fifth of the previous time consumption.
     7This allows us to better synchronize large levels and even when a lot is happening in the scene you will experience less lags in multiplayer mode.
     8Additional to those immediate improvements the structure of the network code has been improved. In prospect of future multithreading, network tasks are now better separated and could be processed in parallel.
     9
     10== Major Improvements in Network Code ==
    611
    712= Developers Finish Tag 0.0.4 -- '' January 2010 '' =