| | 1 | = NetworkStream = |
| | 2 | |
| | 3 | Next steps: |
| | 4 | * Object creation and destruciton: |
| | 5 | 1. The NetworkStream creates a NetworkSocket in its constructor |
| | 6 | 1. The NetworkStream deletes and uninitializes the NetworkSocket in its constructor |
| | 7 | * processData() function: upstream |
| | 8 | 1. it first gets the data from the underlaying NetworkSocket. |
| | 9 | 1. pass the data to the ConnectionMonitor::processData(); |
| | 10 | 1. pass the data to the NetworkProtocol::removeHeader(); |
| | 11 | 1. pass the data to the [wiki:Synchronizeable Synchronizeable] object |
| | 12 | * processData() function: downstream |
| | 13 | 1. get the data from the [wiki:Synchronizeable Synchronizeable] object |
| | 14 | 1. pass the data to the ConnectionMonitor::processData(); |
| | 15 | 1. pass the data to the NetworkProtocol::removeHeader(); |
| | 16 | 1. pass the data to the NetworkSocket object |
| | 17 | * test your work always with the src/subprojects/network/ application |
| | 18 | |
| | 19 | [[br]] |
| | 20 | [[br]] |
| | 21 | |
| | 22 | {{{ |
| | 23 | |
| | 24 | /* public: */ |
| | 25 | |
| | 26 | /* |
| | 27 | * Standard constructor for testing purposes |
| | 28 | */ |
| | 29 | NetworkStream(); |
| | 30 | |
| | 31 | /* |
| | 32 | * Constructor for the network stream that is called from the NetworkManager. The constructor |
| | 33 | * will generate the NetworkSocket from the IPaddress informations. |
| | 34 | * |
| | 35 | * @param address: the address informations (SDL_net.h definition) of the remote host |
| | 36 | * @param sync: the synchronizeable object, the other end of the connection |
| | 37 | * @param type: the node type: Client/Server |
| | 38 | */ |
| | 39 | NetworkStream(IPaddress& address, const Synchronizeable& sync, NodeType type); |
| | 40 | |
| | 41 | |
| | 42 | /* |
| | 43 | * Constructor for the network stream that is called from the NetworkManager |
| | 44 | * |
| | 45 | * @param sync: the synchronizeable object, the other end of the connection |
| | 46 | * @param type: the node type: Client/Server |
| | 47 | */ |
| | 48 | NetworkStream(const Synchronizeable& sync, NodeType type); |
| | 49 | |
| | 50 | |
| | 51 | |
| | 52 | /* |
| | 53 | * Passes the data from the Network socket to the synchronizeable socket and vice versa (take a look |
| | 54 | * at the UML Sequenca Graph). At the end of the transaction, the ConnectionMonitor will be kicked on. |
| | 55 | */ |
| | 56 | void processData(); |
| | 57 | |
| | 58 | /* protected: */ |
| | 59 | |
| | 60 | /* |
| | 61 | * Is invoked by the processData() function and passes the data from the synchronizeable object to the |
| | 62 | * NetworkSocket. |
| | 63 | * This function is an implementation of the virtual void DataStream::passDown(byte* data, int length) function. |
| | 64 | * |
| | 65 | * 1. get the data from the Synchronizeable object by calling: Synchronizeable::readBytes(byte* data) |
| | 66 | * 2. save the data locally |
| | 67 | * 3. pass the data to the NetworkSocket by calling NetworkSocket::writeBytes(byte* data, int length) |
| | 68 | */ |
| | 69 | virtual void passDown(byte* data, int length); |
| | 70 | |
| | 71 | /* |
| | 72 | * Is invoked by the processData() function and passes the data from the NetworkSocket to the |
| | 73 | * synchronizeable object |
| | 74 | * This function is an implementation of the virtual int DataStream::passUp(byte* data) function |
| | 75 | * |
| | 76 | * 1. get the data from the NetworkSocket object by calling: NetworkSocket::readBytes(byte* data) |
| | 77 | * 2. save the data locally |
| | 78 | * 3. pass the data to the Synchronizeable object calling the |
| | 79 | * Synchronizeable::writeBytes(byte* data, int length); |
| | 80 | */ |
| | 81 | virtual int passUp(byte* data); |
| | 82 | |
| | 83 | }}} |