| | 1 | = HUD Enhancement = |
| | 2 | [[ArchivePage]] |
| | 3 | |
| | 4 | == Author == |
| | 5 | [wiki:BenjaminKnecht Benjamin Knecht] |
| | 6 | |
| | 7 | == Description == |
| | 8 | We want to improve the whole interface to the player. Therefore we need a better HUD to give the player the feeling to be in this world and in the body of the main character. |
| | 9 | |
| | 10 | == Links == |
| | 11 | * Ticket #211 |
| | 12 | |
| | 13 | |
| | 14 | ---- |
| | 15 | |
| | 16 | == Progress == |
| | 17 | |
| | 18 | || '''Deadline''' || '''Description''' || '''More''' || '''Progress''' || |
| | 19 | || Do, 26. April || Ideas || [wiki:archive/HudEnhancement#ideas more] || https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/100percent.gif?format=raw || |
| | 20 | || Do, 10. Mai|| Having implemented the coding stuff || || https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/40percent.gif?format=raw || |
| | 21 | || Do, 31. Mai || create and add graphics and models|| [wiki:HudEnhancement#hud more] || https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/10percent.gif?format=raw || |
| | 22 | |
| | 23 | [[br]] |
| | 24 | [[br]] |
| | 25 | {{{ |
| | 26 | #!html |
| | 27 | <a name="ideas"></a> |
| | 28 | }}} |
| | 29 | === Ideas === |
| | 30 | ==== HUD ==== |
| | 31 | * some kind of helmet with live support readings |
| | 32 | * semi transparent HUD (maybe with moving and adaptable HUD elements) |
| | 33 | * new cross hair |
| | 34 | {{{ |
| | 35 | #!html |
| | 36 | {<span style="color:orange">idea of simple but comfortable</span>} |
| | 37 | }}} |
| | 38 | * sniper function |
| | 39 | {{{ |
| | 40 | #!html |
| | 41 | {<span style="color:orange">crosshair has to be changed and camera behavior</span>} |
| | 42 | }}} |
| | 43 | * visual markings of important world entities (mission critical stuff) |
| | 44 | {{{ |
| | 45 | #!html |
| | 46 | {<span style="color:red">hard because it most definitely has something to do with OpenGL stuff</span>} |
| | 47 | }}} |
| | 48 | * visual improvement of radar |
| | 49 | * ability to display and hide HUD elements (show only oxygen reading when not walking in an atmosphere etc.) |
| | 50 | * animations (weapon animations, HUD animations and stuff) |
| | 51 | * status displays in HUD |
| | 52 | {{{ |
| | 53 | #!html |
| | 54 | {<span style="color:red">probably easy just place some text somewhere</span>} |
| | 55 | }}} |
| | 56 | ==== FPS ==== |
| | 57 | * crouch function |
| | 58 | {{{ |
| | 59 | #!html |
| | 60 | {<span style="color:orange">Bounding Box is not affected by crouching</span>} |
| | 61 | }}} |
| | 62 | * probably some changes with the camera and the weapon |
| | 63 | {{{ |
| | 64 | #!html |
| | 65 | {<span style="color:orange">recalibrated camera</span>} |
| | 66 | }}} |
| | 67 | * probably a lean function (to look around corners) |
| | 68 | * weapon change (hand to hand combat (hand, knife, stunner), laser rifle, sniper rifle) |
| | 69 | |
| | 70 | [[br]] |
| | 71 | [[br]] |
| | 72 | {{{ |
| | 73 | #!html |
| | 74 | <a name="hud"></a> |
| | 75 | }}} |
| | 76 | === create and add graphics and models === |
| | 77 | |
| | 78 | ---- |
| | 79 | {{{ |
| | 80 | #!html |
| | 81 | <a name="inspiration"></a> |
| | 82 | }}} |
| | 83 | == Inspiration == |
| | 84 | http://www.epilog.de/Dokumente/Spiele/Computer/JooWooD/_Bilder/Aquanox_2_Revelation_B01.jpg |
| | 85 | |
| | 86 | http://www.planetphillip.com/siteimages/mods/half-life-2/med-noamz-wf-01.jpg |
| | 87 | |
| | 88 | http://www.generations-starwars.com/IMG/republic_commando-rendez_vous_with_squad.jpg |
| | 89 | |
| | 90 | http://www.targetpc.com/software/games/bang_redstorm/I%27m%20shooting%20my%20cannon%20=).jpg |
| | 91 | |