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Version 5 (modified by landauf, 3 years ago) (diff)

fixed links

HeightMap

This is an archived page!
This page is very old and the content is not up to date.
Not everything (if any) which is written here will be in the final game!

Author
Claudio

Goal
Orxonox should be able to load models stored in heightmaps.

A .oxw-file could look as follows :

 .
 .
 .
 <Terrain>
      <name>HardCore</name>
      <model>worlds/environ.jpg</model>
      <abs-coor>0,0,100</abs-coor>
 </Terrain>
  .
  .
  .


Design

UML-Diagram


Terrain::Terrain (const TiXmlElement* root)
{
//Change PATH
 HeightMap * hm = new HeightMap("~/svn/data/pictures/heightmapHello.bmp");

Current State
Thu, Dec 8 - HeightMap seems to work correctly with 8-Bit bmps :-)
Wed, Dec 7 - HeightMap is now able to read 8-Bit Bitmaps from files and to create a Model based on them.Howewer, there are some awful bugs to fix!
Tue, Dec 6 - class HeightMap draws a cube for testing. (I use revision 110 of Data)
Tue, Dec 6 - branch height_map added to svn-repository

Resources

Attachments (4)

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