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Changes between Version 2 and Version 3 of ~archive/HeatHaze


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Timestamp:
Nov 30, 2007, 8:12:47 PM (16 years ago)
Author:
landauf
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  • ~archive/HeatHaze

    v2 v3  
    883. Use the information from step one to generate a grey map (the map is generated by the shader) which is used to calculate the vectors which are used to disturb the picture.[[br]]
    99
    10 What I need to do is create a class that handels all this steps for every heat haze enabled particle system on the screen. I call this class "HeatParticleManager".[[br]]
     10What I need to do is create a class that handels all this steps for every heat haze enabled particle system on the screen. I call this class "!HeatParticleManager".[[br]]
    1111Here's a small UML Diagram to get the general idea: [[br]]
    1212[[Image(HeatHaze.png)]]