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Version 3 (modified by landauf, 13 years ago) (diff)


This is an archived page!
This page is very old and the content is not up to date.
Not everything (if any) which is written here will be in the final game!


Claudio & Stefan


This module will load and handle Quake III levels as proposed in ticket:133. Though QIII-levels are great, they don't offer the extensibility of orxonoxs XML-levels. Thus BspModel is not meant to replace orxonoxs xml-levels.
To keep things as simple as possible, we intend to iplement a QuakeIII level loader which allows us to load QIII-.bsp files the same way, orxonox lets us load .md2 or .obj models.

There you find some recent screenshots.



  • Transparency as described on Rendering Q3 Maps (Claudio)
  • Multitextureing (Stefan, Claudio)
  • Lightmapping (Claudio)
  • Contents (Bsp Files, Textures)
  • Speed optimization (Claudio)
  • Support for big endian architecture (50% done)
  • Animated Textures (60% done)
  • Water
  • Collision with patches
  • Get the normals of the planes to which the player collided (Claudio)

Road map

Mi, 03. MayCollisionDetection: Definition of Interfaces & ImplementationMultitextureing: Implementation
Mi, 10. MayCollisionDetection: Implementation
Prepare BspFile and BspManager for Lightmapping
Multitextureing: Implementation
Do, 18. MayCollisionDetection: Implementation Lightmapping: Implementation
Do, 25. May Revision & (Support for big endian architecture using SDL_endian) Revision & (Lightmapping: Implementation)
Do, 01. JuneOverall Enhancement / Review
Overall Enhancement / Review
Do, 08. JuneProject freeze: debug and documentationProject freeze: debug and documentation
Do, 15. JuneCode finished and working perfectly (hopefully :o)Code finished and working perfectly
Mi, 21. JuneContent creationContent creation
Mi, 28. JuneContent finished: all models work, the world is playable Content finished: all models work, the world is playable

Further Information on the Q3 level format

Rendering Q3 Maps by Morgan McGuire
Unofficial Quake 3 Map Specs by Kekoa Proudfoot
Quake 3 Collision Detection by Nathan Ostgard

Attachments (3)

Download all attachments as: .zip