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Version 5 (modified by patrick, 18 years ago) (diff)

Project Work

Abstract

The project work will be done in teams of 2 to 3 persons. You will choose a topic you are interessted in to work on for about four weeks. You will write a small development/implementation plan that you should stick to during work.

Milestones

  • 23.11.05: Start of the project design (0% of avalable time)
  • 30.11.05: Start of implementation (10% of avalable time)
  • 21.12.05: Mini presentation of the state of the project (40% of avalable time)
  • 11.01.05: Project freeze: debug and documentation session (70% of avalable time)
  • 25.01.05: Big project presentation (100% of avalable time)

Topics

TracNav(TracNav/TOC_PPS)?

Topic Link Complexity Severity Short Description
Phyics Engine #82 (- ++) (+) An engine that simulates physical reactions
Spaceship Control #60, #61 (=) (=) Control that will enable someone to flight freely in through the world
Power-UPs #xx (-) (-) A way to let the player pick up some power-ups
MD3 Model Loading #62 (++) (=) Load models saved in the Quake3 model format
3ds Model Loader #36 (+) (-) Load models saved in the famous 3DMax format
Animated Textures (movie-player) #50 (=) (-) Add the ability to play movies in Orxonox or make some animated textures
Terrain Collision Detection #100 (+) (=) Add collision detection with the terrain
Mission Manager #91 (++) (++) A manager that checks if the game goals have been reached
Scriptng Engine #xx, #105 (+++) (++) An engine that enables the game developer to designe interactive scenes
Height Map #17 (+) (-) A way how the terrain is been saved
GUI/HUD (Heads Up Display) #22, #104 (-/++) (=) Heads up Display for the fighter
Fog Effects #51 (—) (-) Add some atmospheric fog to the levels
GUNS #92 (=) (=) Add some wicked guns to the game
More ideas? New Ticket () () make your topic yourself