| Version 5 (modified by patrick, 20 years ago) (diff) |
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Project Work
Abstract
The project work will be done in teams of 2 to 3 persons. You will choose a topic you are interessted in to work on for about four weeks. You will write a small development/implementation plan that you should stick to during work.
Milestones
- 23.11.05: Start of the project design (0% of avalable time)
- 30.11.05: Start of implementation (10% of avalable time)
- 21.12.05: Mini presentation of the state of the project (40% of avalable time)
- 11.01.05: Project freeze: debug and documentation session (70% of avalable time)
- 25.01.05: Big project presentation (100% of avalable time)
Topics
| Topic | Link | Complexity | Severity | Short Description |
| Phyics Engine | #82 | (- ++) | (+) | An engine that simulates physical reactions |
| Spaceship Control | #60, #61 | ( | ( | Control that will enable someone to flight freely in through the world |
| Power-UPs | #xx | (-) | (-) | A way to let the player pick up some power-ups |
| MD3 Model Loading | #62 | (++) | ( | Load models saved in the Quake3 model format |
| 3ds Model Loader | #36 | (+) | (-) | Load models saved in the famous 3DMax format |
| Animated Textures (movie-player) | #50 | ( | (-) | Add the ability to play movies in Orxonox or make some animated textures |
| Terrain Collision Detection | #100 | (+) | ( | Add collision detection with the terrain |
| Mission Manager | #91 | (++) | (++) | A manager that checks if the game goals have been reached |
| Scriptng Engine | #xx, #105 | (+++) | (++) | An engine that enables the game developer to designe interactive scenes |
| Height Map | #17 | (+) | (-) | A way how the terrain is been saved |
| GUI/HUD (Heads Up Display) | #22, #104 | (-/++) | ( | Heads up Display for the fighter |
| Fog Effects | #51 | (—) | (-) | Add some atmospheric fog to the levels |
| GUNS | #92 | ( | ( | Add some wicked guns to the game |
| More ideas? | New Ticket | () | () | make your topic yourself |










