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Changes between Version 3 and Version 4 of pps/Topics


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Timestamp:
Oct 28, 2005, 4:24:20 PM (18 years ago)
Author:
patrick
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  • pps/Topics

    v3 v4  
    1 = Topics =
     1= Project Work =
     2
     3== Abstract ==
     4The project work will be done in teams of 2 to 3 persons. You will choose a topic you are interessted in to work on for about four weeks. You will write a small development/implementation plan that you should stick to during work.
     5
     6== Topics ==
    27[[TracNav(TracNav/TOC_PPS)]]
    3 The topics for the PPS can be chosen from either from {1}
    4 or from the following table of selected Projects:
    58
    6 || Topic                      || Link || Complexity   || Severity ||
    7 || Phyics Engine              || #82  || (- ++)       || (+)      ||
    8 || Spaceship Control          || #60, #61  || (=)          || (=)      ||
    9 || Power-UPs                  || #xx  || (-)          || (-)      ||
    10 || MD3 Model Loading          || #62  || (++)         || (=)      ||
    11 || 3ds Model Loader           || #36  || (+)          || (-)      ||
    12 || Animated Textures (movie-player) || #50 || (=)     || (-)      ||
    13 || Terrain Collision Detection || #100 || (+)         || (=)      ||
    14 || Mission Manager            || #91  || (++)         || (++)     ||
    15 || Scriptng Engine            || #xx, #105 || (+++)   || (++)     ||
    16 || Height Map                 || #17  || (+)          || (-)      ||
    17 || GUI/HUD (Heads Up Display) || #22, #104 || (-/++)  || (=)      ||
    18 || Fog Effects                || #51  || (--)         || (-)      ||
    19 || GUNS                       || #92  || (=)          || (=)      ||
    20 || More ideas?                || [https://www.orxonox.net/cgi-bin/trac.cgi/newticket New Ticket] || () || () ||
     9
     10|| Topic                      || Link || Complexity   || Severity || Short Description ||
     11|| Phyics Engine              || #82  || (- ++)       || (+)      || An engine that simulates physical reactions ||
     12|| Spaceship Control          || #60, #61  || (=)          || (=) || Control that will enable someone to flight freely in through the world||
     13|| Power-UPs                  || #xx  || (-)          || (-)      || A way to let the player pick up some power-ups ||
     14|| MD3 Model Loading          || #62  || (++)         || (=)      || Load models saved in the Quake3 model format ||
     15|| 3ds Model Loader           || #36  || (+)          || (-)      || Load models saved in the famous 3DMax format ||
     16|| Animated Textures (movie-player) || #50 || (=)     || (-)      || Add the ability to play movies in Orxonox or make some animated textures ||
     17|| Terrain Collision Detection || #100 || (+)         || (=)      || Add collision detection with the terrain ||
     18|| Mission Manager            || #91  || (++)         || (++)     || A manager that checks if the game goals have been reached ||
     19|| Scriptng Engine            || #xx, #105 || (+++)   || (++)     || An engine that enables the game developer to designe interactive scenes ||
     20|| Height Map                 || #17  || (+)          || (-)      || A way how the terrain is been saved ||
     21|| GUI/HUD (Heads Up Display) || #22, #104 || (-/++)  || (=)      || Heads up Display for the fighter ||
     22|| Fog Effects                || #51  || (--)         || (-)      || Add some atmospheric fog to the levels ||
     23|| GUNS                       || #92  || (=)          || (=)      || Add some wicked guns to the game ||
     24|| More ideas?                || [https://www.orxonox.net/cgi-bin/trac.cgi/newticket New Ticket] || () || () || make your topic yourself||