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Changes between Version 12 and Version 13 of pps/Topics


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Timestamp:
Nov 21, 2005, 8:58:30 PM (18 years ago)
Author:
bensch
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  • pps/Topics

    v12 v13  
    2525
    2626|| Topic                      || Link || Complexity   || Severity || Short Description ||
     27|| Spaceship Control          || #60, #61  || (=)          || (=) || Control that will enable someone to flight freely in through the world ||
     28|| Network                    || #xx  || (++)         || (++)     || Implement the most important functionality to make orxonox a multi-player game ||
     29|| Power-UPs                  || #112 || (-)          || (-)      || A way to let the player pick up some power-ups ||
     30|| Mission Manager            || #91  || (++)         || (++)     || A manager that checks if the game goals have been reached ||
     31|| GUNS                       || #92  || (=)          || (=)      || Add some wicked guns to the game ||
     32|| Scriptng Engine            || #xx, #105 || (+++)   || (++)     || An engine that enables the game developer to designe interactive scenes ||
     33|| Fog Effects                || #51  || (--)         || (-)      || Add some atmospheric fog to the levels ||
    2734|| Phyics Engine              || #82  || (- ++)       || (+)      || An engine that simulates physical reactions ||
    28 || Spaceship Control          || #60, #61  || (=)          || (=) || Control that will enable someone to flight freely in through the world||
    29 || Power-UPs                  || #112 || (-)          || (-)      || A way to let the player pick up some power-ups ||
     35|| Height Map                 || #17  || (+)          || (-)      || A way how the terrain is been saved ||
     36|| Animated Textures (movie-player) || #50 || (=)     || (-)      || Add the ability to play movies in Orxonox or make some animated textures ||
     37|| Art Concept Paper and Modeling ||  || (+)          || (-)      || Define the Orxonox Art standards and make some example artwork ||
     38|| Terrain Collision Detection || #100 || (+)         || (=)      || Add collision detection with the terrain ||
     39|| Orxonox homepage reimplementation   ||      || (+)          || (=)      || Redesign the Orxonox webpage and make it more modular ||
    3040|| MD3 Model Loading          || #62  || (++)         || (=)      || Load models saved in the Quake3 model format ||
    3141|| 3ds Model Loader           || #36  || (+)          || (-)      || Load models saved in the famous 3DMax format ||
    32 || Animated Textures (movie-player) || #50 || (=)     || (-)      || Add the ability to play movies in Orxonox or make some animated textures ||
    33 || Terrain Collision Detection || #100 || (+)         || (=)      || Add collision detection with the terrain ||
    34 || Mission Manager            || #91  || (++)         || (++)     || A manager that checks if the game goals have been reached ||
    35 || Scriptng Engine            || #xx, #105 || (+++)   || (++)     || An engine that enables the game developer to designe interactive scenes ||
    36 || Height Map                 || #17  || (+)          || (-)      || A way how the terrain is been saved ||
    37 || GUI/HUD (Heads Up Display) || #22, #104 || (-/++)  || (=)      || Heads up Display for the fighter ||
    38 || Fog Effects                || #51  || (--)         || (-)      || Add some atmospheric fog to the levels ||
    39 || GUNS                       || #92  || (=)          || (=)      || Add some wicked guns to the game ||
    4042|| Shaders                    ||      || (=)          || (=)      || Make some vertex/pixel shaders ||
    41 || Art Concept Paper and Modeling ||  || (+)          || (-)      || Define the Orxonox Art standards and make some example artwork ||
    42 || Orxonox homepage reimplementation   ||      || (+)          || (=)      || Redesign the Orxonox webpage and make it more modular ||
    4343|| More ideas?                || [https://www.orxonox.net/cgi-bin/trac.cgi/newticket New Ticket] || () || () || make your topic yourself||