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Project Work

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Milestones

  • 19.04.06: Start of the project design
    1. UML-diagram of you modules.
    2. Timetable
    3. Organize your group, and decide who is responsible for what.
  • 06.11.05: Start of implementation (10% of available time)
    1. Write header files. (empty functions)
    2. Implement the sources
  • 21.12.05: Mini presentation of the state of the project (40% of available time)
    1. Show what you did, and how it will go on.
  • 11.01.06: Project freeze: debug and documentation session (70% of available time)
    1. Use GDB
    2. Use Valgrind
    3. Document with doxygen
    4. Write a Module description on the wiki
  • 25.01.06: Big project presentation (100% of available time)
    1. enjoy and lean back (drink tee)

Topics

Topic Link Complexity Severity Short Description
Spaceship Control #60, #61 (=) (=) Control that will enable someone to flight freely in through the world
Network #xx (++) (++) Implement the most important functionality to make orxonox a multi-player game
Power-UPs #112 (-) (-) A way to let the player pick up some power-ups
Mission Manager #91 (++) (++) A manager that checks if the game goals have been reached
GUNS #92 (=) (=) Add some wicked guns to the game
Scriptng Engine #xx, #105 (+++) (++) An engine that enables the game developer to designe interactive scenes
Fog Effects #51 (—) (-) Add some atmospheric fog to the levels
Phyics Engine #82 (- ++) (+) An engine that simulates physical reactions
Height Map #17 (+) (-) A way how the terrain is been saved
Animated Textures (movie-player) #50 (=) (-) Add the ability to play movies in Orxonox or make some animated textures
Art Concept Paper and Modeling (+) (-) Define the Orxonox Art standards and make some example artwork
Terrain Collision Detection #100 (+) (=) Add collision detection with the terrain
Orxonox homepage reimplementation (+) (=) Redesign the Orxonox webpage and make it more modular
MD3 Model Loading #62 (++) (=) Load models saved in the Quake3 model format
3ds Model Loader #36 (+) (-) Load models saved in the famous 3DMax format
Shaders (=) (=) Make some vertex/pixel shaders
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