| 11 | | = Intro = |
| 12 | | In the game the player will be able to buy weapons, generators and shields in shops, found on space stations at the end of each level. The player needs a simple GUI that leads him/her through the process of buying and upgrading systems on the ship. |
| 13 | | |
| 14 | | = Goals = |
| 15 | | |
| 16 | | |
| 17 | | = Information Gathering = |
| 18 | | * check out the orxonox gui interface [https://dev.orxonox.net/browser/trunk/src/lib/gui/gl gl-gui] |
| 19 | | * check out some examples of how such guis are built (look at the main gui) |
| 20 | | * look for other guis in other games |
| 21 | | |
| 22 | | = Implementation = |
| 23 | | 1. find out which buttons and other funcional elements are used to buy a ship (eg: picture of the weapon, the amount of money of the player, etc.) |
| 24 | | 1. what functionality of the gui framework do you expect to implement this (buttons, text panels, image panels, ...) |
| 25 | | 1. draw some shops: look how they should look like and where you would place the elements defined previously |
| 26 | | 1. do some test with the gui framework: create some buttons, some image panes etc. |
| 27 | | 1. create a prototype of the shop with the gui (all functionality with a minimum of graphics) |
| 28 | | 1. test the prototype |
| 29 | | 1. now concentrate on style: fill your prototype with nice looking graphics |