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Version 3 (modified by patrick, 17 years ago) (diff)

Think Tank 3

Please add your discussion topics here. Create a title and a detailed description (this will allow the other to prepare them-selfs for the discussions). At the Think Tank you will be asked to open the discussion for your topic.

Proposals

  • Orxonox V2? (patrick): Build systems: So far we used automake to build Orxonox. But as we all know, automake makes our lives harder than it should. Let's change to another system. Suggestions (please add more):
    • SCons
    • GMake
  • Orxonox V2? (patrick): The game idea: If we take a third party game engine we are able to focus more on game-specific topics. Let's define a goal we want to reach over several years but more imporant: let's define a short time goal, that we will reach within the next semester. Let's work in iterations (each cycle creates a running game), let's focus on game development (instead of engine development).
  • Orxonox V2? (parick): Development Style: I want to propose a development style that copes with many of our problems we had with the old orxonox. I suggest to create a detailed C++ style guide, to perform code-reviews and some other stuff I will present you at the think tank. Takes about ~20min.

Topics from the Forum

Owners: please add these topics to the 'proposal' section (with a nice description:D ):

  • The schedule of the PPS, because this semester will only have 13 weeks (last semester had 14, normal is 15) (x3n)
  • The rework of the World Entities (x3n)
  • Maybe some changes on the basic math-classes (vector and quaternion), because they are unpractical (I'll explain what I mean when I have time) (x3n)
  • More (self) teaching → more efficiency → better results → better PPS → more popularity? (beni)
  • Physics engine and Collision Model (bensch)