| | 1 | |
| | 2 | = collision detection special = |
| | 3 | |
| | 4 | |
| | 5 | === generic collision detection |
| | 6 | * [http://www.realtimerendering.com/int/ overview] - a very good overview about all sorts of cd |
| | 7 | |
| | 8 | |
| | 9 | === shader based === |
| | 10 | some papers for shader based collision detection: |
| | 11 | * three methods overview: http://wscg.zcu.cz/wscg2004/Papers_204_Full/M89.pdf |
| | 12 | * [http://www.cad.zju.edu.cn/chinagraph/chinese/specialtopic/cagd/CAD_paper_FanZhaowei_CADGraphics03.pdf another] |
| | 13 | * [http://www.cg.informatik.uni-siegen.de/Publications/2004/02/paper-final-electr.pdf another] |
| | 14 | |
| | 15 | |
| | 16 | |
| | 17 | === collision detection engines === |
| | 18 | * [http://www.cs.unc.edu/%7Egeom/OBB/OBBT.html rapid] |