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Development

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General Information

Development

Programming

Here you find all information about how to write code for Orxonox.


Installation:

  • Follow the instructions at the download page

Documentation:

  • Modules? - Get an overview of our Framework
  • Documentation? - A documentation of all our libraries and classes
  • Libraries? - An overview of the external libraries
  • [doxygen:index.html API Reference] - An automatically generated reference of classes, functions, macros and other stuff
  • HowTo? - This page covers several topics and explains how to do things
  • FAQ? - Check out the FAQ to get answers on frequent questions

Coding:

  • Styleguide? - Please read and follow the Styleguide to create readable and useful code
  • Commenting? your source code in a professional way is very important.
  • Standard C++ library? - Have a look at the standard C++ library, strings and STL containers are very useful
  • Performance? - Learn how to write fast code

Tools:

  • SVN? - Our revision control tool. You should know how to use it
  • CMake? - Our build tool (forget about makefiles)
  • KDevelop3? - An open source IDE
  • EclipseIDE? - Another fine IDE
  • Debugging? - Some information about various debuggers
  • Other Tools? - A list of other development tools

Content Creation

This section is about model creation, design, sound and everything that is somehow related to the game content.

  • Overview? - Read about the current state of content creation. If you want a brief overview, this is the place to start.
  • Universe? - All about the Orxonox universe. Learn about the planets, factions, people and the technology in the game.
  • Guidelines? - The guidelines in place to promote a consistent style through out the game.
  • Gallery? - Here, you can see what our content creation team has achieved so far. Take a look at futuristic spaceships and fancy aliens.
  • Story? - Read what happens in the game. Spoiler Alert!
  • Tutorials? - Do you want to learn about the software we use for modelling and level design? Or would you like to create your own 3d-model? Go on and try some of our tutorials, it's easy to learn!

Miscellaneous