| 14 | | * Different HUD for Ego Shooter and Space Ship. |
| | 14 | Ogre has its own class for HUD designing: CLASS OVERLAY. |
| | 15 | There are two ways to write an overlay, neither it can be written in a script, or it can be dynamically created in C++ file. |
| | 16 | All possibilities and variabilities for an overlay script are found unter [http://www.ogre3d.org/docs/manual/manual_38.html#SEC217 Ogre Tutorial]. |
| | 17 | For Windows Users there is already an editor made by Patrick Kooman: [http://www.ogre3d.org/wiki/index.php/Overlay_Editor Overlay Editor] |
| | 18 | |
| | 19 | == Already Done == |
| | 20 | |
| | 21 | See Printscreen: Version 2.0 |
| | 22 | |
| | 23 | == TODO == |
| | 24 | |
| | 25 | * To make HUD cuter, easier to use. |
| | 26 | * To realize Radar System. |
| | 27 | |
| | 28 | |