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Changes between Version 86 and Version 87 of dev/MacOSX


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Timestamp:
Apr 9, 2017, 6:15:48 PM (3 years ago)
Author:
landauf
Comment:

fixed links

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  • dev/MacOSX

    v86 v87  
    11= macOS =
    2 
    3 [[TracNav(TracNav/TOC_Development)]]
    42
    53Here's how to get Orxonox up and running (currently due to some bugs you can't play the game right now) on macOS. It should build on anything from 10.8 (Mountain Lion) upwards (64-bit binaries for Intel processors only). The following procedure was tested on Mac OS X 10.12 (Sierra).
     
    119== Nice To Know ==
    1210
    13 Porting Orxonox to Mac OS X has taken very long now and it wouldn't have been possible without the help of the community ([wiki:RetoGrieder 1337], [wiki:FabianLandau x3n], [wiki:DamianFrick Mozork] and many others). Currently there are a lot of bugs that prevent it from running correctly so it still needs some time investment. One of the nicer new features is the addition of '''Cg shaders''' to Orxonox - maybe someone will manage to make a tutorial on that matter.
     11Porting Orxonox to Mac OS X has taken very long now and it wouldn't have been possible without the help of the community ([wiki:people/RetoGrieder 1337], [wiki:people/FabianLandau x3n], [wiki:people/DamianFrick Mozork] and many others). Currently there are a lot of bugs that prevent it from running correctly so it still needs some time investment. One of the nicer new features is the addition of '''Cg shaders''' to Orxonox - maybe someone will manage to make a tutorial on that matter.
    1412
    1513== Prerequisites ==
     
    2321Important Note: Currently, you CANNOT place your orxonox files on a path with white-spaces in it! Due to the fact that the entire Orxonox build structure  will not tolerate whitespaces, we will not try to implement it at all. Sorry - you'll just have to build Orxonox in folders without spaces. ;-)
    2422
    25 Once you have your Xcode set up, you need to check out the source files and the dependency package. There are two possibilities to get the source files, either via Xcode or by using subversion in the terminal (/Applications/Utilities/Terminal). To get the files via subversion in the terminal follow these directions  [http://www.orxonox.net/wiki/SVN Subversion], or enter the following into your Terminal (without the dollar sign!):
     23Once you have your Xcode set up, you need to check out the source files and the dependency package. There are two possibilities to get the source files, either via Xcode or by using subversion in the terminal (!/Applications/Utilities/Terminal). To get the files via subversion in the terminal follow these directions  [wiki:code/tools/SVN Subversion], or enter the following into your Terminal (without the dollar sign!):
    2624{{{
    2725$ mkdir -p ~/Development/Orxonox
     
    3937
    4038|| Dependency Package || Version || Size || Notes ||
    41 || [http://svn.orxonox.net/ogre/apple/precompiled_dependencies/OrxonoxDeps_110530_3.0_OSX.tar.bz2 "Mac OS X"] || 3.0 || 23M || Package for anything beyond kicklib2 ||
     39|| [http://svn.orxonox.net/downloads/apple/precompiled_dependencies/OrxonoxDeps_110530_3.0_OSX.tar.bz2 "Mac OS X"] || 3.0 || 23M || Package for anything beyond kicklib2 ||
    4240
    4341=== Building the dependencies on your own ===
    4442
    45 You don't want to. But in case you have to, consult [http://www.orxonox.net/wiki/MacOSXDependencies "Dependencies for Mac OS X"].
     43You don't want to. But in case you have to, consult [wiki:MacOSXDependencies "Dependencies for Mac OS X"].
    4644
    4745== Building Orxonox ==
     
    5452}}}
    5553
    56 In case you're using Makefiles as build mode, you can just follow the normal steps to compile Orxonox: [http://www.orxonox.net/wiki/Buildsystem Buildsystem].
     54In case you're using Makefiles as build mode, you can just follow the normal steps to compile Orxonox: [wiki:code/Buildsystem Buildsystem].
    5755Otherwise switch to Xcode, open up the "Orxonox.xcodeproj" file inside your build directory and hit "Run".
    5856