| 16 | | == Get the Source Code == |
| 17 | | Now create a folder for Orxonox. Then get a copy of the code by checking out the trunk via anonymous subversion login . This will download the latest stable version to the directory ''trunk''. If you have trouble using SVN, go [wiki:SVN here]. |
| 18 | | {{{ |
| 19 | | user@debian:~> mkdir orxonox |
| 20 | | user@debian:~> cd orxonox |
| 21 | | user@debian:~/orxonox> svn co http://svn.orxonox.net/orxonox/trunk trunk |
| 22 | | }}} |
| 23 | | You won't be able to contribute your own code (check in) with the anonymous subversion repository. You have to ask us for a username/password combination. If you already have an account, check the code out like this: |
| 24 | | {{{ |
| 25 | | user@debian:~/orxonox> svn co https://svn.orxonox.net/orxonox/trunk trunk |
| 26 | | }}} |
| 27 | | You will then be asked for the username and password, that you got from us. |
| | 16 | == Building == |
| | 17 | Now proceed by following the steps described on the [wiki:LinuxSource building] page. |
| 29 | | Furthermore, you will need to check our data repository. This repository contains all the graphics, fonts and sounds and other third-party data for Orxonox. To check it out use the command: |
| 30 | | {{{ |
| 31 | | user@debian:~/orxonox> svn co https://svn.orxonox.net/data/Media Media |
| 32 | | }}} |
| 33 | | Now make sure, you have set the correct path to your media directory in the file ''bin/orxonox.ini''. |
| 34 | | |
| 35 | | == Compiling == |
| 36 | | Just cd to the trunk directory, then execute configure and make and finally run the game: |
| 37 | | {{{ |
| 38 | | user@debian:~/orxonox> cd trunk |
| 39 | | user@debian:~/orxonox/trunk> cmake . |
| 40 | | ... |
| 41 | | user@debian:~/orxonox/trunk> make |
| 42 | | ... |
| 43 | | user@debian:~/orxonox/trunk> ./run |
| 44 | | }}} |
| | 19 | == Development with KDevelop == |
| | 20 | If you would like to use KDevelop for coding, see [wiki:CMake#UsingCMakewithKDevelop this] page for further information. |