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Changes between Version 41 and Version 42 of dev/DevelopmentResources


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Timestamp:
Apr 20, 2005, 3:28:35 PM (19 years ago)
Author:
simon
Comment:

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  • dev/DevelopmentResources

    v41 v42  
    1313     * [http://www.amd.com/us-en/Processors/DevelopWithAMD/0,,30_2252,00.html amd developer site]
    1414     * [http://www.amd.com/us-en/Processors/DevelopWithAMD/0,,30_2252_11395_11430,00.html amd open source linux profiler]
    15      * [http://developer.intel.com/products/processor/index.htm intel develper]
     15     * [http://developer.intel.com/products/processor/index.htm intel developer site]
    1616   * Profiling with gprof
    1717     * [http://www.cs.utah.edu/dept/old/texinfo/as/gprof.html the gnu gprof documentation page]
     
    2222     * [http://pathalizer.sourceforge.net/ pathalizer tool]
    2323
    24  * Math and Physics
     24 * Maths
    2525   * Quaternions
    2626      * [http://www.gamedev.net/reference/list.asp?categoryid=28#150 Some articles about Quaternions] from [http://www.gamedev.net Gamedev].
     
    3333
    3434 * Graphics
     35   * SDL
     36      * [http://www.libsdl.org/index.php SDL]
    3537   * OpenGL
     38      * [http://www.opengl.org/ OpenGL]
    3639      * [http://cone3d.gamedev.net/cgi-bin/index.pl How to set up OpenGL and SDL]
    3740      * [http://www.opengl.org/resources/faq/technical/transformations.htm Special Transformations]
     
    6770      * [http://www.ati.com/developer/index.html ATI Development Center]
    6871   * References
    69       * [http://www.mevis.de/~uwe/opengl/opengl.html opengl reference (gl, glu)]
    70       * [http://www.msi.unilim.fr/~porquet/glexts/ opengl extensions from nvidia and ati]
     72      * [http://www.mevis.de/~uwe/opengl/opengl.html OpenGL reference (gl, glu)]
     73      * [http://www.msi.unilim.fr/~porquet/glexts/ OpenGL extensions from nvidia and ati]
    7174      * [http://dri.freedesktop.org/doxygen/mesa/main/index.html mesa reference]
    7275
    73  * Sound
     76* Sound
    7477   * SDL_Mixer
     78      * [http://www.libsdl.org/projects/SDL_mixer/ SDL_Mixer]
    7579      * [http://www.kekkai.org/roger/sdl/mixer/index.html SDL_Mixer Tutorial with Examples]
    7680      * [http://jcatki.no-ip.org/SDL_mixer/ SDL_mixer Documentation]
    77  * Terrain:
     81   * OpenAL
     82      * [http://www.openal.org/ OpenAL]
     83      * [http://www.devmaster.net/articles.php?catID=6 OpenAL tutorial from devmaster]
     84 
     85* Terrain:
    7886   * [http://www.llnl.gov/icc/sdd/img/images/pdf/tvcg02_lindstrom.pdf Terrain Simplification Simpified]
     87
     88 * Data Formats
     89   * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs]
    7990
    8091 * Game specific Stuff
     
    92103     * [http://www.theinspiracy.com/400_project.htm the 400 game story rules]
    93104
    94  * Data Formats
    95    * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs]
    96 
    97  * Other Arcade Games - concurence:
     105 * Other Arcade Games - adversaries:
    98106   * a [http://www.classicgaming.com/features/articles/shmupsweek/ review] of all famous shump (Shoot'em-Up) games, a really good source for ideas which is very funny to read
    99107   * [http://toyscollectibles.allinfo-about.com/profiles/e3capcomgotchaforce.htm gotchaforce] - only some ideas to share, no images