| 30 | | ||Press '''F9''' and '''TAB''' to get into edit mode. Click on Subdive in order to increase the vertex count, about 1538 vertexes should be enough||test|| |
| 31 | | ||Next make sure that your space cursor lies in the origin. If not, just press "SHIFT + C" to reset it.||test|| |
| 32 | | ||Click on '''To Sphere''', make sure it's on 100 and press ok.||test|| |
| 33 | | ||Now we need to resize the sphere's radius to 1 so that the scaling in-game works properly. Make sure the whole sphere is selected and press '''S'''. Scale it to 1.||test|| |
| | 30 | ||Press '''F9''' and '''TAB''' to get into edit mode. Click on Subdive in order to increase the vertex count, about 1538 vertexes should be enough||[[Image(subdivide.png)]]|| |
| | 31 | ||Next make sure that your space cursor lies in the origin. If not, just press "SHIFT + C" to reset it.||[[Image(cursor.png)]]|| |
| | 32 | ||Click on '''To Sphere''', make sure it's on 100 and press ok.||[[Image(tosphere.png)]]|| |
| | 33 | ||Now we need to resize the sphere's radius to 1 so that the scaling in-game works properly. Make sure the whole sphere is selected and press '''S'''. Scale it to 1.||[[Image(resize.png)]]|| |