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Changes between Version 1 and Version 2 of content/tools/PlanetCreation


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Timestamp:
Dec 3, 2008, 2:49:32 PM (15 years ago)
Author:
runom
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  • content/tools/PlanetCreation

    v1 v2  
    77First we have to create an actual mesh for our planet. Most often people use UV-spheres for this purpose, however unsightly texture distortions occur, especially around the poles, because of the UV unwrap. Those distortions can be prevented by using a cube and moving the vertexes so that they lie on the surface of a sphere. That way there are only very minor distortions. Confused yet? Good. I'll show you now how to all that, step by step:
    88
    9 ||First start Blender and select the pre-created cube and press '''TAB''' to enter edit mode and choose all vertexes/edges/faces.||test||
    10 ||Next press '''CTRL + E''' and from the pop-up choose the option '''Mark seam'''.||test||
    11 ||Next, switch to '''UV Face Select''' mode, press '''U''' and select '''Unwrap'''. In order to spare you the time fiddling about with this, here's a blend file with all steps done until this point.||test||
     9||First start Blender and select the pre-created cube and press '''TAB''' to enter edit mode and choose all vertexes/edges/faces.||[[Image(cube1.png)]]||
     10||Next press '''CTRL + E''' and from the pop-up choose the option '''Mark seam'''.||[[Image(markseam.png)]]||
     11||Next, switch to '''UV Face Select''' mode, press '''U''' and select '''Unwrap'''. In order to spare you the time fiddling about with this, here's a blend file with all steps done until this point.||[[Image(faceselect.png)]]||
    1212
    1313== 2nd Step ==