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Version 4 (modified by landauf, 17 years ago) (diff)

Mapping for Orxonox - The Tutorial

This tutorial explains you how to install and configure your GTK-Radiant and Orxonox files to build and implement BSP maps for Orxonox.

Overview

  1. Preparation
  2. Installation
  3. Configuration
  4. Implementation

Preparation

Make sure, your data repository includes at least the following folders:

data
  worlds
    baseq3
    · maps
    · textures

The "baseq3" folder is needed to access our files in GTK-Radiant.
The "textures" folder contains all textures you want to use in your map in several subfolders.
The "maps" folder contains all map- and bsp-files.

The "baseq3" folder must contain the "orxonox_common.pk3" file. We need it to include the common-textures like caulk, nodraw or invisible into GTK-Radiant.

Installation

If you work on a tardis system, you can start GTK-Radiant simply by typing "radiant" into your console and go to Configuration.
If you work on your personal system, read the following instrucions.

Get the newest version of GTK-Radiant from www.qeradiant.com and start the installation. You can, if you want, uncheck all components except "Quake III Arena Support". We don't need them, we will just use the Q3A support.

Start GTK-Radiant. If you get asked for which game you want to build maps, choose "Quake III Arena". You will be asked where the engine path is. Choose orxonox/data/worlds as path. GTK-Radiant should start now. Continue with the configuration.

Configuration

Implementation

Attachments (1)

Download all attachments as: .zip