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Changes between Version 10 and Version 11 of content/tools/MappingForOrxonox


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Timestamp:
Apr 5, 2007, 7:31:55 PM (17 years ago)
Author:
vkaenemi
Comment:

changed orxonox/data/worlds/ to orxonox/data/levels/

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  • content/tools/MappingForOrxonox

    v10 v11  
    88{{{
    99data
    10   worlds
     10  levels
    1111    baseq3
    1212    · maps
     
    2828Get the newest version of GTK-Radiant from [http://www.qeradiant.com/ www.qeradiant.com] and start the installation. You can, if you want, uncheck all components except "Quake III Arena Support". We don't need them, we will just use the Q3A support.
    2929
    30 Start GTK-Radiant. If you get asked for which game you want to build maps, choose "Quake III Arena". You will be asked where the engine path is. Choose your ...orxonox/data/worlds as path. GTK-Radiant should start now. Continue with the configuration.
     30Start GTK-Radiant. If you get asked for which game you want to build maps, choose "Quake III Arena". You will be asked where the engine path is. Choose your ...orxonox/data/levels as path. GTK-Radiant should start now. Continue with the configuration.
    3131
    3232
     
    4242Settings
    4343  Undo: Increase the Undo Queue Size to the maximum
    44   Paths: If you've chosen the wrong path, you can enter your ...orxonox/data/worlds/ path here
     44  Paths: If you've chosen the wrong path, you can enter your ...orxonox/data/levels/ path here
    4545  Camera: Disable "Discrete movement"
    4646  Build: Enable "Build Process Monitoring"
     
    5252
    5353== Implementation ==
    54 Go to your data/worlds folder an create "youprojectname.oxw". Open it and enter the following code:
     54Go to your data/levels folder an create "youprojectname.oxw". Open it and enter the following code:
    5555{{{
    5656<WorldDataFile>
     
    6060
    6161    <BspEntity>
    62       <Name>worlds/baseq3/maps/yourmapname.bsp</Name>
     62      <Name>levels/baseq3/maps/yourmapname.bsp</Name>
    6363    </BspEntity>
    6464
     
    8989After that, we add a light to the map, otherwise it would be really dark.
    9090
    91 Open data/worlds/DefaultCampaign.oxc and enter the following code:
     91Open data/levels/DefaultCampaign.oxc and enter the following code:
    9292{{{
    9393    <SinglePlayerWorld>
     
    9595      <nextid>0</nextid>
    9696      <name>Your Project Name</name>
    97       <path>worlds/yourprojectname.oxw</path>
     97      <path>levels/yourprojectname.oxw</path>
    9898      <menu-entry>1</menu-entry>
    9999    </SinglePlayerWorld>
     
    114114The "orxonox_common_textures.pk3" package contains several common textures for GTK-Radiant. With them you can realize special things in your maps like invisible walls or cubes without collision.
    115115
    116 If you don't have "orxonox_common_textures.pk3" in your ...orxonox/data/worlds/baseq3 folder, download it from [https://dev.orxonox.net/attachment/wiki/MappingForOrxonox/orxonox_common_textures.pk3?format=raw here].[[br]]
    117 If you got the package, but the textures dont't appear in GTK-Radiant, unzip the package (it's a zip folder) and move the textures to your ...orxonox/data/worlds/baseq3/textures/common folder and the common.shader file into the scripts folder. Now they should be available in GTK-Radiant.
     116If you don't have "orxonox_common_textures.pk3" in your ...orxonox/data/levels/baseq3 folder, download it from [https://dev.orxonox.net/attachment/wiki/MappingForOrxonox/orxonox_common_textures.pk3?format=raw here].[[br]]
     117If you got the package, but the textures dont't appear in GTK-Radiant, unzip the package (it's a zip folder) and move the textures to your ...orxonox/data/levels/baseq3/textures/common folder and the common.shader file into the scripts folder. Now they should be available in GTK-Radiant.
    118118
    119119If the texture are in the editor, but have no effect, you should export the common.shader file to the scripts folder.