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Changes between Version 7 and Version 8 of content/tools/BlenderSmoothing


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Timestamp:
Feb 28, 2008, 11:34:09 PM (16 years ago)
Author:
FelixSchulthess
Comment:

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  • content/tools/BlenderSmoothing

    v7 v8  
    1313If you have a more complex model, you probably have to use the EdgeSplit modifier. This modifier allows you to define which edges should appear smooth or sharp.
    1414
    15  1. Smooth the whole model in Edit Mode (or at least the region of the parts that should be smooth) Select the faces. Press W -> "Set Smooth"
    16  1. F9 -> "Modifiers" Panel -> "Add Modifier" -> "EdgeSplit"
    17  1. Now you can either specify an angle as a threshold or choose "From marked as Sharp". Sharp edges can be specified by selecting the edge in edit mode and choosing Ctrl + E -> 'Mark Sharp'. CTRL+E -> "Clear Sharp" makes them smooth again.
     15 * Smooth the whole model in Edit Mode (or at least the region of the parts that should be smooth) Select the faces. Press W -> "Set Smooth"
     16 * F9 -> "Modifiers" Panel -> "Add Modifier" -> "EdgeSplit"
     17 * Now you can either specify an angle as a threshold or choose "From marked as Sharp". Sharp edges can be specified by selecting the edge in edit mode and choosing Ctrl + E -> 'Mark Sharp'. CTRL+E -> "Clear Sharp" makes them smooth again.
    1818
    19 '''Note:''' Do not apply this modifier to the mesh! It will split the model into several small parts and will break your texture coordinates. Exporting to OBJ works fine without applying it.
     19'''Note:''' Do not apply this modifier to the mesh. It will split the model into several small parts and will break your texture coordinates. Exporting to OBJ works fine without applying it.
    2020
    2121More Information: http://wiki.blender.org/index.php/Manual/EdgeSplit_Modifier