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Changes between Version 21 and Version 22 of content/tools/BlenderKnowledgeBase


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Timestamp:
Mar 26, 2009, 11:17:22 AM (15 years ago)
Author:
FelixSchulthess
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  • content/tools/BlenderKnowledgeBase

    v21 v22  
    33This page is a collection of various problems and strategies in Blender. Feel free to add items!
    44
    5 == Useful Tips For Modeling ==
    6  * Use reference images or sketches as background images. To do this, try "View" -> "Backgroud Image..."
    7  * Use symmetries. If your model will be symmetrical or almost symmetrical, then you don't have to model both sides. Use the Mirror modifier instead and add small details after that.
    8  * When adding details to your object, try to save faces. Keep an eye on the face count in the info bar at the top.
    9  * Don't smooth edges with acute angles. Subdivide instead, if you want it more round.
    10  * Make sure, all normals point outside. Select all faces in Edit mode and hit Ctrl + N
    11  * Optimize your model in the end
    12   * Merge useless points at the end to reduce the face count.
    13   * Mesh -> Scripts -> Clean Meshes
    14   * Mesh -> Scripts -> Poly Reducer
    15   * Optimize your edge directions (needs illustration)
     5== Dos ==
     6 * If available, use reference images or sketches as background images. ("View" -> "Backgroud Image...")
     7 * Use symmetries. If your final model will be symmetrical or almost symmetrical, then you don't have to model both sides. Use the Mirror modifier instead and add minor details after finishing the rough symmetric shape.
     8 * When adding details to your object, try to save faces. Keep an eye on the face count in the info bar at the top. A guideline for the number of polygons is [wiki:cc_guidelines here].
     9 * Don't smooth edges with acute angles. Subdivide instead, if you want it more round. However, [wiki:BlenderSmoothing smoothing] is very helpful for nearly planar edges.
     10 * Make sure, all normals point outside, otherwise your model might be rendered incorrectly. Select all faces in Edit Mode and hit Ctrl + N to recalculate the normals outside.
     11 * Optimize your model in the end in terms of polygon and vertex count.
    1612
    17 == Things Not to Do ==
     13== Dont's ==
    1814 * Don't leave holes in your mesh. Use F or Shift + F instead to fill them.
    19  * Avoid:
    20   * Double edges and faces
     15 * Remove double vertices, edges and faces.
    2116  * Vertices in plain air
    2217  * Faces, edges and vertices inside your mesh