| | 1 | == Blender Tipps == |
| | 2 | * Use reference Images or sketches (Front, Top, Side) |
| | 3 | * Use symmetries - mirror your mesh |
| | 4 | * Add details very conservative (observe the total number of faces) |
| | 5 | * Don't smooth edges with acute angles - subdivide if you want it more round |
| | 6 | * Merge useless points at the end |
| | 7 | * Mesh -> Scripts -> Clean Meshes |
| | 8 | * Mesh -> Scripts -> Poly Reducer |
| | 9 | * Optimize your edge directions (needs illustration) |
| | 10 | |
| | 11 | == Check your mesh for... == |
| | 12 | * Holes |
| | 13 | * Inverted face normals |
| | 14 | * Doubled edges and faces |
| | 15 | * Faces and pionts inside your mesh |
| | 16 | * Overlapping faces in your mesh |
| | 17 | |
| | 18 | == Blender FAQ == |
| | 19 | === How can I manipulate numeric? === |
| | 20 | to do |
| | 21 | |
| | 22 | |
| | 23 | === How can I set back or bottom view? === |
| | 24 | Holding the mouse over your 3D Viewport and pressing the NUM7, NUM1, and NUM3 buttons will bring you back to perfectly aligned top, front, and side views respectively. Pressing CTRL+NUM7, CTRL+NUM1, and CTRL+NUM3 will result in displaying the bottom, back, and other side views, respectively. |
| | 25 | |
| | 26 | === How can I manipulate my pivot of my mesh? === |
| | 27 | Put the 3D cursor where you want the pivot (origin) to be. Then press F9. Then press "Centre cursor" button in the mesh panel (in the menu). |
| | 28 | |