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Changes between Version 7 and Version 8 of content/tools/BlenderExport


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Timestamp:
Mar 29, 2008, 2:43:51 PM (16 years ago)
Author:
FelixSchulthess
Comment:

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  • content/tools/BlenderExport

    v7 v8  
    1515=== Exporting to mesh ===
    1616
     17[[Image(export.png, right)]]
    1718 1. Check if all textures for your objects are loaded into Blender.
    1819 1. It is very helpful, to name your objects and data blocks if you have not done so already (see picture).
     
    2526The material filename will be the one you chose in the export dialog. This file contains all materials that are used in your scene, so if you export several meshes from the same scene (blend-file), you will only need one material file.
    2627
    27 The name of the two mesh files will be the one you picked in the material window (see picture). The .mesh.xml file is a xml file containing the data of your object. Because you checked "OgreXML Converter", the xml file was directly converted to the binary .mesh file, which we need to load the model into the game.
     28The name of the two mesh files will be the one you picked in the material window (see picture). The .mesh.xml file is a XML file containing the data of your object. Because you checked "OgreXML Converter", the XML file was directly converted to the binary mesh file, which we need to load the model into the game.
     29
     30[[OutdatedPage]]
    2831
    2932== obj Files ==