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Changes between Version 5 and Version 6 of content/tools/BlenderExport


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Timestamp:
Mar 3, 2008, 1:01:58 PM (16 years ago)
Author:
FelixSchulthess
Comment:

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  • content/tools/BlenderExport

    v5 v6  
    1 = Blender Export howto =
     1= Object Export with Blender =
    22
    33This page explains how to export 3D models from Blender to load them in Orxonox.
    44
    55== mesh Files ==
    6   === Prerequisites ===
    7 Blender Mesh exporter from the [[http://www.ogre3d.org/index.php?option=com_content&task=view&id=413&Itemid=133 Ogre Webpage]].
     6=== Prerequisites ===
     7Blender Mesh exporter from the [http://www.ogre3d.org/index.php?option=com_content&task=view&id=413&Itemid=133 Ogre Webpage].
    88
    9 If a system wide installation is intended, unpack the zip file into /usr/share/blender/scripts. If only a local installation in requiered or possible - due to the lack of permissions - unpack them somewhere in your home dir - ~/.blender/scripts/ is suggested - and adapt the script path in blender (User Preferences->File Paths->Python). Don't forget to save (Ctrl+U)
     9If a system wide installation is intended, unpack the zip file into /usr/share/blender/scripts. If only a local installation in required or possible - due to the lack of permissions - unpack them somewhere in your home dir - ~/.blender/scripts/ is suggested - and adapt the script path in blender (User Preferences->File Paths->Python). Don't forget to save your default settings (Ctrl+U).
    1010
    11 === exporting to mesh ===
     11=== Exporting to mesh ===
    1212 1. Check if all textures are loaded in the blend-file
    1313 1. Open the export dialog (File->Export->OGRE Mesh)
     
    1515 1. Hit Export
    1616
    17 This will create (at least) 3 new files in the blend-file-folder: <model>.mesh, <model>.mesh.xml, and Scene.material. While the .material name can be chosen while exporting, the mesh cannot. It is recommended to rename the mesh-file into something more sensible. 
     17This will create (at least) 3 new files in the blend-file-folder: <model>.mesh, <model>.mesh.xml, and Scene.material. While the .material name can be chosen while exporting, the mesh cannot. It is recommended to rename the mesh-file into something more sensible.
    1818
    1919== obj Files ==