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Changes between Version 40 and Version 41 of content/models/SpaceStationInterior


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Timestamp:
Jan 8, 2007, 5:17:09 PM (17 years ago)
Author:
landauf
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  • content/models/SpaceStationInterior

    v40 v41  
    3737In accord with [wiki:SamBoegli Sam] and his [wiki:SpaceStationExterior exterior model] of the space station, i've done some sketches on how I want to build the station.
    3838
    39 [[br]]
    40 ===== Top View =====
    41 {{{
    42 #!html
    43 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch01.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch01.gif?format=raw" width="200" alt="Top View" /><br />
    44 <small>Click for larger image</small></a><br />
    45 }}}
    46 
     39
     40{{{
     41#!html
     42<table><tr><td valign="top"><br />
     43<b>Top View:</b><br />
     44<a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch01.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch01.gif?format=raw" width="200" alt="Top View" style="float:left;margin-right:10px;border:2px solid #000000;" /></a>
     45}}}
    4746As you can see, I intend to build the room and the bar around the central tower. The tower is somehow like a tube with the rooms placed around a big hole in the middle. The hole is traversed by several bridges and surrounded by a gallery. You can look up and down the hole and you will see numerous other levels, but you won't reach them (look at the Zion screenshot under [wiki:SpaceStationInterior#inspiration inspiration]).[[br]]
    4847Your level has two doors: One is locked, the other leads to the hangars.
     
    5251The hangars are separated, so each ship has its own hangar. The player will see through the door into the next hangar, but the way is locked. I don't want to confuse the player with 30 hangars.[[br]]
    5352Right behind the hangar you find the shop, where you can buy weapons and other equipment.
    54 
    55 
    56 [[br]]
    57 ===== Tower =====
    58 {{{
    59 #!html
    60 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch02.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch02.gif?format=raw" width="200" alt="Tower" /><br />
    61 <small>Click for larger image</small></a><br />
    62 }}}
    63 
     53{{{
     54#!html
     55</td></tr></table>
     56}}}
     57
     58
     59{{{
     60#!html
     61<table><tr><td valign="top"><br />
     62<b>Tower:</b><br />
     63<a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch02.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch02.gif?format=raw" width="200" alt="Tower" style="float:left;margin-right:10px;border:2px solid #000000;" /></a>
     64}}}
    6465As described in the Top View, the Tower is hollow. In the middle are bridges and flying elevators, moving up and down. The rooms are arranged as a ring. If you look up or down the tower you see several other levels, fading out in the far.
    6566The handrails are transparent, maybe red, which creates a futuristic look. In the middle is a hologram, changing periodically its shape.
     
    6768Most of the rooms will be locked and you won't be able to go to an upper or lower level. Door 2 is broken, you can only access door 1. In the cinema, you will see some animated textures, but you can't enter. You can only enter the bar and your personal room.
    6869As soon as you go through door 1, the screen fades out to black and the hangar appears.
    69 
    70 
    71 [[br]]
    72 ===== Bar =====
    73 {{{
    74 #!html
    75 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch03.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch03.gif?format=raw" width="200" alt="Bar" /><br />
    76 <small>Click for larger image</small></a><br />
    77 }}}
    78 
     70{{{
     71#!html
     72</td></tr></table><br />
     73}}}
     74
     75
     76{{{
     77#!html
     78<table><tr><td valign="top"><br />
     79<b>Bar:</b><br />
     80<a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch03.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch03.gif?format=raw" width="200" alt="Bar" style="float:left;margin-right:10px;border:2px solid #000000;" /></a>
     81}}}
    7982In the bar you get jobs and you talk to NPCs. The main element in the bar is the framework, holding the ceiling. The ambiance is a bit mysterious, there are just some small lights. The walls are covered by a wallpaper, showing blocks of stone. On several places, the wallpaper is destroyed, so you see the rusty metal of the space station. There will be some other ancient requisits, but in the background are still some modern elements of the space station.
    80 
    81 
    82 [[br]]
    83 ===== Hangar =====
    84 {{{
    85 #!html
    86 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch04.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch04.gif?format=raw" width="200" alt="Hangar" /><br />
    87 <small>Click for larger image</small></a><br />
    88 }}}
    89 
     83{{{
     84#!html
     85</td></tr></table><br />
     86}}}
     87
     88
     89{{{
     90#!html
     91<table><tr><td valign="top"><br />
     92<b>Hangar:</b><br />
     93<a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch04.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch04.gif?format=raw" width="200" alt="Hangar" style="float:left;margin-right:10px;border:2px solid #000000;" /></a>
     94}}}
    9095The hangar is linked with the tower through a long corridor. But to shorten the distance, you get teleported as soon as you enter the corridor. The teleporting is shown as a fadeout to black.
    9196In the hangar, you park the ship. In the front, there's the sluice to the outer space. Vis-à-vis of the corridor you find the door to the next hangar, but its locked. But you can peep through a gap in the door. Behind the ship you can enter the shop, where you get new ships and equipment.
     
    9499
    95100I'll try to integrate some particle effects, to add steam and smoke, ascending from the holes in the ground, exhausting from pipes and floating down from the gap between walls and ceiling.
    96 
    97 
    98 [[br]]
    99 ===== Shop =====
    100 {{{
    101 #!html
    102 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch05.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch05.gif?format=raw" width="200" alt="Shop" /><br />
    103 <small>Click for larger image</small></a><br />
    104 }}}
    105 
    106 The shop is right behind the hangar, linked by a large door. The shop has five main elements:
    107  1. The entrance is on a slightly lower level, five ramps lead to the factory area.
    108  1. Four pillars hold the ceiling and the gallery.
    109  1. Three hydraulic lifting-plattforms are in the shop, maybe with a ship on them. On the ceiling beyond the plattforms is a crane.
    110  1. A gallery leads to the upper storage racks and they surround the lifting plattforms, so engineers can repair ships.
    111  1. Several storage racks on the walls, where you see ship elements, weapons and other stuff.
    112 
    113 
    114 [[br]]
    115 ===== Personal Room =====
    116 {{{
    117 #!html
    118 <a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch06.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch06.gif?format=raw" width="200" alt="Personal room" /><br />
    119 <small>Click for larger image</small></a><br />
    120 }}}
    121 
    122 Well, our story takes place in ~2100. Because hotel-rooms didn't changed that much while the last 100 years, my room design is not really futuristic. There are only some few future elements.
    123  * A big display with outdoor images (inspired by "Face off")
    124  * A touch-screen-display-table
    125  * A flying office chair
    126  * Some really cool effects on the floor (tba)
    127  * "Shiny edges"
     101{{{
     102#!html
     103</td></tr></table><br />
     104}}}
     105
     106
     107{{{
     108#!html
     109<table><tr><td valign="top"><br />
     110<b>Shop:</b><br />
     111<a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch05.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch05.gif?format=raw" width="200" alt="Shop" style="float:left;margin-right:10px;border:2px solid #000000;" /></a>
     112}}}
     113The shop is right behind the hangar, linked by a large door. The shop has five main elements:[[br]]
     114 1) The entrance is on a slightly lower level, five ramps lead to the factory area.[[br]]
     115 2) Four pillars hold the ceiling and the gallery.[[br]]
     116 3) Three hydraulic lifting-plattforms are in the shop, maybe with a ship on them. On the ceiling beyond the plattforms is a crane.[[br]]
     117 4) A gallery leads to the upper storage racks and they surround the lifting plattforms, so engineers can repair ships.[[br]]
     118 5) Several storage racks on the walls, where you see ship elements, weapons and other stuff.[[br]]
     119{{{
     120#!html
     121</td></tr></table><br />
     122}}}
     123
     124
     125{{{
     126#!html
     127<table><tr><td valign="top"><br />
     128<b>Personal Room:</b><br />
     129<a href="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch06.gif?format=raw" target="_blank"><img src="https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/sketch06.gif?format=raw" width="200" alt="Personal room" style="float:left;margin-right:10px;border:2px solid #000000;" /></a>
     130}}}
     131Well, our story takes place in ~2100. Because hotel-rooms didn't changed that much while the last 100 years, my room design is not really futuristic. There are only some few future elements.[[br]]
     132 - A big display with outdoor images (inspired by "Face off")[[br]]
     133 - A touch-screen-display-table[[br]]
     134 - A flying office chair[[br]]
     135 - Some really cool effects on the floor (tba)[[br]]
     136 - "Shiny edges"[[br]]
    128137The other elements (bed, toilet, wardrobe, walls) are designed as we know them.
     138{{{
     139#!html
     140</td></tr></table><br />
     141}}}
     142
    129143
    130144[[br]]