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Version 14 (modified by erwin, 15 years ago) (diff)

Sound

Presented to you by Erwin Herrsche?

(everything works only for the sound branch)

User Guide

Configuration of soundfiles is done in the XML files. You just have to add the specific attribut to your class tag. The value has to be the filepath relative to the [mediapath]/audio directory.

Class Soundattribute(s)
Level ambientsound
Engine sound

Development

Sound uses the OpenAL library.

Classes

SoundManager: ← Tickable

  • manages the OpenAL device and context
  • manages the listener position
  • updates all registred sounds every tick

SoundBase:

  • base class for all sounds
  • manages OpenAL buffer and source
  • has to be attached to a WorldEntity
  • can load a sound sample form a file (via alut all alut supported sound formats, via fallback handler ogg vorbis files)

PPS-Timetable

Date What?
2009-03-30 Initial code commit, defitiv decision of API (done)
2009-04-06 Implementing SoundManager and integration into the build system (done)
2009-04-27 Implementing SoundBase (done)
2009-05-04 Adding default sounds, configuration loaders (done for levels)
2009-05-11 Testing
2009-05-18 Testing and getting things ready for presentation
2009-05-2? Presentation

Future

  • implement sound device configuration
  • implment a fallback ogg loader
  • add streaming abilities for large soundfiles