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Changes between Version 11 and Version 12 of content/Sound


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Timestamp:
May 11, 2009, 3:23:13 PM (15 years ago)
Author:
erwin
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  • content/Sound

    v11 v12  
    22Presented to you by [wiki:ErwinHerrsche Erwin Herrsche]
    33
     4== User Guide ==
     5=== Level ambient sound ===
     6If you want to load an ambient sound in your level object, add the ambientsound attribut to your Level tag. The attribut value is the filepath relative to the [mediapath]/audio directory.
     7
     8== Development ==
    49Sound uses the [http://openal.org OpenAL library].
    510
    6 All good things come in threes. Here is now the third version of the sound subsystem.
    7 
    8 == Classes ==
     11=== Classes ===
    912
    1013SoundManager: <- Tickable
     
    1720 * manages OpenAL buffer and source
    1821 * has to be attached to a WorldEntity
    19  * can load a sound sample form a file (via alut, all alut supportet sound formats)
     22 * can load a sound sample form a file (via alut all alut supported sound formats, via fallback handler ogg vorbis files)
    2023
    21 == Timetable ==
     24== PPS-Timetable ==
    2225
    2326|| '''Date''' || '''What?''' ||
     
    3235=== Future ===
    3336 * make error checking better
    34  * prepare for multiple level loading (mostly patches on SoundManager)
     37 * prepare for multiple level loading (mostly patches on SoundManager, some things done, to do: activate and deactivate contexts)
    3538 * implement sound device configuration
    3639 * implment a fallback ogg loader