| | 1 | = Sound = |
| | 2 | |
| | 3 | Sound will use the [http://openal.org OpenAL library].[[BR]] |
| | 4 | Development happens in the sound branch ;-) |
| | 5 | |
| | 6 | == ''First Step'' (current) == |
| | 7 | Creation of a C++ wrapper around OpenAL with the following objects: |
| | 8 | |
| | 9 | * OpenAL::Device |
| | 10 | * OpenAL::Context |
| | 11 | * OpenAL::Listener |
| | 12 | * OpenAL::Source |
| | 13 | * OpenAL::Buffer |
| | 14 | |
| | 15 | The wrapper will be located in src/oal++. |
| | 16 | |
| | 17 | == Second Step == |
| | 18 | Integrate the sound into the framework. |
| | 19 | |
| | 20 | == Third Step == |
| | 21 | Patch current code to use the sound subsystem. |