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Version 2 (modified by zifloria, 8 years ago) (diff)

Creating Particle Systems

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You can create a particle system by either manually writing the .particle file or by using a graphical tool.

Manual

Here you can find some documentation on how that is done: here and here.

Tools

There are various tools around, but they all seem outdated/old. Here is a list of the ones I've found. Also, most only work on windows:

Getting your particle system in the game

Add your particle system in:

code/data/particle/particle_name.oxw

    particle_system Orxonox/particle_name
    {
        //...
        material    PE/material_name
    }

Add the material to the PE_materials.material file in:

data_extern/materials/PE_materials.material

    material PE/material_name
    {
        technique
        {
            pass
            {
                //...

                texture_unit
                {
                    texture texture_name.png
                }
            }
        }
    }

Add your texture(s) to:

data_extern/images/textures

    texture_name.png

For testing, add a <ParticleEmitter/> to a test level in:

code/data/levels/level_name.oxw

    <ParticleEmitter
        source="Orxonox/particle_name"
        //...
        position="0,0,0"
        lifetime=2.0 loop=1 startdelay=3.0
    />