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Changes between Version 78 and Version 79 of content/LevelHowTo


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Timestamp:
Sep 26, 2016, 10:56:57 PM (8 years ago)
Author:
fvultier
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  • content/LevelHowTo

    v78 v79  
    4646/>
    4747}}}
    48  2. Decide wether you create a level for a specific '''gametype''' or a '''single player mission'''. The gametype is set in the <Level> tag.
    49 {{{
    50 #!xml
    51 
    52 Other gametypes are a.g. SpaceRace or Mission.
    53 
     48 2. Decide what '''gametype''' you want to use in your level. By using a gametype you add additional rules to your level, e.g. how a team can score points.
     49
     50
     51The gametype is set in the <Level> tag.
     52{{{
     53#!xml
    5454<Level
    5555 gametype = "TeamBaseMatch"
    5656>
    5757}}}
     58
     59Some gametypes are for single player levels, others for multiplayer levels. All available gametypes are listest in the following table:
     60
     61
     62|| '''gametype''' || '''singleplayer/multiplayer''' || '''description'''||
     63||Deathmatch||s||???||
     64||Dynamicmatch||s||???||
     65||LastManStanding||s||???||
     66||LastTeamStanding||m||???||
     67||Mission||s||???||
     68||TeamBaseMatch||m||???||
     69||TeamDeatchmatch||m||???||
     70||UnderAttack||s||???||
     71||Asteroids||s||???||
     72
     73If you do not want to use a game type in a single player level, do not specify the gametype attribute. If you do not want to use a game type in a multi player level, set the gametype attribute to the value "TeamGametype".
     74
     75
    5876 3. Set the level's backgroud (skybox). The skybox is an image of what you can seen on the horizon. You can add an new skybox by changing the corresponding parameter:
    5977{{{