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Changes between Version 51 and Version 52 of content/LevelHowTo


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Timestamp:
Dec 28, 2013, 6:34:42 PM (10 years ago)
Author:
jo
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  • content/LevelHowTo

    v51 v52  
    270270'''DistanceTriggers''' are activated, when the target (e.g. a pawn, a spaceship, ...) is close enough to the distance trigger (defined via "'''distance'''"). The '''stayActive''' attribute keeps the switch activated once triggered - the event can only be created once. The name '''flying1''' is needed in order to catch the event, when the trigger was activated. The '''SimpleNotification''' is sent to the player when the trigger is activated. Note that the trigger is activated with a delay of 6 seconds.
    271271The problem of distance triggers is that you have to rely on that the player is actually activating it as intended. Try to attract the player by using bliking billboards, pickups to reward the player, ... and make the radius large enough such that the player can hardly miss it.
    272 Another problem might be that the distance trigger is triggered by another Pawn/Spaceship/... (whatever is specified as target). To exclude certain objects to activate the trigger or to only allow a specific object to activate the trigger, the DistanceTriggerBeacon was created.
     272Another problem might be that the distance trigger is triggered by another Pawn/Spaceship/... (whatever is specified as target). To exclude certain objects to activate the trigger or to only allow a specific object to activate the trigger, the '''DistanceTriggerBeacon''' was created:
    273273
    274274{{{