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Changes between Version 6 and Version 7 of content/CampaignMenu


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Timestamp:
May 26, 2016, 3:39:14 PM (4 years ago)
Author:
binderm
Comment:

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  • content/CampaignMenu

    v6 v7  
    1010      You have to make a new v={1,0,2,....} (This says, what happens with the jth-levels when your level is allready won: activated(1), not activated(0), or only visible(2). With this vector you include your level into the campaign mode) and then allLevelStatus_[i]->nextLevels=v; (as it is done for all the others). [[BR]]
    1111      You also have to think at what point of the mission your level should be shown or not. To implement that, you have to add a 0/1/2 to all the other v's.(same principle as for your own v)[[BR]]
    12       At the end all v's (also the one you initilize) should have the length of your campaignMission_ (=number of levels).
     12      At the end all v's (also the one used to initilize) should have the length of your campaignMission_ (=number of levels).