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Changes between Version 9 and Version 10 of content/BigShip


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Timestamp:
May 22, 2014, 2:34:05 PM (10 years ago)
Author:
noep
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  • content/BigShip

    v9 v10  
    55{{{
    66#!html
    7 <table border="0" bgcolor="lightgray"><tr><td>
    8 <font color="red"><b>WARNING:</b> Currently (as of revision 10058) destroying a part of a ModularSpaceShip by shooting at it is likely to cause a segmentation fault, crashing the game.<br>
    9 The command <i>ModularSpaceShip killshippart</i> can be used to destroy a ShipPart through the console.</font>
    10 </td></tr></table>
    11 <br>
    127<table border="0" bgcolor="lightgray"><tr><td>
    138<b>NOTE:</b> Not all features mentioned in this article are implemented yet.
     
    8681=== TODO ===
    8782
    88  * Fix segfault when parts are destroyed by shooting at them
    8983 * Implement turrets to be attached as !ShipParts
    9084
     
    9488=== Problems ===
    9589
    96 Severe problem: Destroying a ShipPart by shooting at it can cause a segfault.
    97 This is probably due to the collisionshapes of the part being deleted, while the Bullet physics engine is still handling a collision with them. This can probably be solved by changing the destruction process of a !ShipPart to something similar like for Pawns, which use a PawnManager to coordinate their destruction inbetween ticks.
     90 * N/A
    9891
    9992[[br]]