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Changes between Version 21 and Version 22 of code/doc/Questsystem


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Timestamp:
Sep 4, 2009, 5:53:51 PM (15 years ago)
Author:
dafrick
Comment:

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  • code/doc/Questsystem

    v21 v22  
    119119
    120120==== QuestEffect ====
    121 A QuestEffect is the first (and probably most important) divice for Quests to have sideeffects. There are two entities that can have QuestEffects: Quests and QuestEffectBeacons (which will be explained later on).
    122 QuestEffects and for example start a Quest for a player, complete/fail Quests for a player, add a QuestHint or a Reward to a player.
     121A QuestEffect is the first (and probably most important) device for Quests to have sideeffects. There are two entities that can have QuestEffects: Quests and QuestEffectBeacons (which will be explained later on).
     122QuestEffects, for example, start a Quest for a player, complete/fail Quests for a player, add a QuestHint or a Reward to a player.
    123123
    124124These QuestEffects are implemented so far, but feel free to [wiki:DamianFrick contact me] if you have suggestions for new QuestEffects or if you need help implementing a new one yourself.
     
    153153
    154154===== AddReward =====
    155 This QuestEffect adds a Rewardable (Rewardable is an Interface which can be implemented by and object that its creator thinks schould be able to be rewarded a player for completing (or failing for that matter) a Quest) to the player. Pickups for example wold be good Rewardables (this is not implemented though).
     155This QuestEffect adds a Rewardable (Rewardable is an Interface which can be implemented by an object that its creator thinks should be able to be rewarded a player for completing (or failing for that matter) a Quest) to the player. Pickups for example wold be good Rewardables (this is not yet implemented, though).
    156156
    157157{{{