| 9 | | == Timetable == |
| 10 | | |
| 11 | | || '''Date''' || '''What''' || |
| 12 | | || 15. oct. 2008 || Project design || |
| 13 | | || 22. oct. 2008 || Start implementation || |
| 14 | | || 29. oct. 2008 || continue implementation ;) || |
| 15 | | || 5. nov. 2008 || Tidying and testing, starting implementation of QuestEffectBeacon || |
| 16 | | || 12. nov. 2008 || Finishing Quests and Effects || |
| 17 | | || 19. nov. 2008 || Finishing QuestEffectBeacon || |
| 18 | | || 26. nov. 2008 || Testing, documenting, fail proofing... || |
| 19 | | || 3. dec. 2008 || Project finished, thinking about something to do... || |
| 20 | | || 10. dec. 2008 || Buffer, preparing presentation. || |
| 21 | | || '''17. dec. 2008''' || '''Orxonox Presentation''' || |
| | 9 | == Status == |
| | 10 | The QuestSystem in itself is reasonably complete (though still extendable, but what project is ever complete? ;) ). But there are still some major parts missing to make the QuestSystem a full feature of orxonox: |
| | 11 | * A proper GUI. A Notification system is currently being worked on, but when that is finished there is still some QuestOverlay needed to enable the user to have a look at his quests at any time he wants. |
| | 12 | * Integration for Network-Games. As of yet the QuestSystem can't be sent over a Network thus not yet enabling Multiplayer Quests. |