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Changes between Version 12 and Version 13 of code/doc/Questsystem


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Timestamp:
Dec 10, 2008, 4:36:15 PM (15 years ago)
Author:
dafrick
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  • code/doc/Questsystem

    v12 v13  
    1 = Questsystem =
     1= QuestSystem =
    22
    33== Author ==
     
    77This project aims at implementing a system capable of handling quests.
    88
    9 == Timetable ==
    10 
    11 || '''Date''' || '''What''' ||
    12 || 15. oct. 2008 || Project design ||
    13 || 22. oct. 2008 || Start implementation ||
    14 || 29. oct. 2008 || continue implementation ;) ||
    15 || 5. nov. 2008 || Tidying and testing, starting implementation of QuestEffectBeacon ||
    16 || 12. nov. 2008 || Finishing Quests and Effects ||
    17 || 19. nov. 2008 || Finishing QuestEffectBeacon ||
    18 || 26. nov. 2008 || Testing, documenting, fail proofing... ||
    19 || 3. dec. 2008 || Project finished, thinking about something to do... ||
    20 || 10. dec. 2008 || Buffer, preparing presentation. ||
    21 || '''17. dec. 2008''' || '''Orxonox Presentation''' ||
     9== Status ==
     10The QuestSystem in itself is reasonably complete (though still extendable, but what project is ever complete? ;) ). But there are still some major parts missing to make the QuestSystem a full feature of orxonox:
     11* A proper GUI. A Notification system is currently being worked on, but when that is finished there is still some QuestOverlay needed to enable the user to have a look at his quests at any time he wants.
     12* Integration for Network-Games. As of yet the QuestSystem can't be sent over a Network thus not yet enabling Multiplayer Quests.
    2213
    2314== Classtree ==