| Version 1 (modified by noep, 12 years ago) (diff) |
|---|
PartDestructionEvent
| NOTE: Not all features mentioned in this article are implemented yet. |
PartDestructionEvents are used to modify a [BigShip ModularSpaceShip]'s behaviour when one if its ShipParts is destroyed.
Implementation
To add a PartDestructionEvent to a ShipPart, add it as seen below:
<ModularSpaceShip . . . >
<attached>
<StaticEntity name="wing" . . . />
<StaticEntity name="tail" . . . />
</attached>
<parts>
<ShipPart name="wing" . . . >
<destructionevents>
<PartDestructionEvent . . . />
<PartDestructionEvent . . . />
</destructionevents>
</ShipPart>
<ShipPart name="tail" . . . >
<destructionevents>
<PartDestructionEvent . . . />
</destructionevents>
</ShipPart>
</parts>
<engines>
<Engine />
<Engine />
</engines>
</ModularSpaceShip>
PartDestructionEvents have the following parameters which can be used to define its behaviour:
| Parameter | Function | Valid inputs | Description |
| targetType | Selection of the type of the target to be modified | ship engine weapon part | The ModularSpaceShip itself An attached engine An attached weapon An attached Part |
| targetName | Selection of the engine/weapon/part to be modified | [string] | - |
| targetParam | Selection of the parameter to be modified | For targetType ship: shieldhealth boostpower boostpowerrate rotationthrust For targetType engine: NULL boostfactor speedfront accelerationfront | Health of the ship's shield Maximum available boost Recharging-rate of boost Rotationthrust of ship The strength of the boost Maximum forward-speed Forward-acceleration |
| operation | Selection of the operation to be executed on the parameter/target | - + * set destroy | Substracts value from parameter Adds value to parameter Multiplies parameter with value Sets parameter to value Deletes target (or sets value to 0) |
| value | Value used to apply the operation | [float] | - |
| message | Message to be shown in chat upon destruction of the ShipPart | [string] | - |
Example
Look at the HeavyCruiser.oxt template to see an implementation of this!
Development
TODO
- Expand functionality of PartDestructionEvents
Problems
- Not all currently implemented functions seem to work?
More Ideas
- N/A










