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Changes between Version 3 and Version 4 of code/doc/Clock


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Timestamp:
Apr 12, 2017, 10:38:48 PM (3 years ago)
Author:
landauf
Comment:

fixed links

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  • code/doc/Clock

    v3 v4  
    11= Clock =
    2 [[TracNav(TracNav/TOC_Development)]]
    32
    43The clock class serves as an object that distributes time. It is created in RootGameState at the very beginning of start() which denotes the start of the game. [[br]]
     
    65In Order to get the current time, call getMicroseconds() and you will get the time stored by capture(). If you want to receive the current real time, call getRealMicroseconds(). This doesn't store the time however.[[br]]
    76[[br]]
    8 The idea is that the Clock object is handed over to every GameState via constant reference in the tick() method.[br]
     7The idea is that the Clock object is handed over to every [wiki:GameStates GameState] via constant reference in the tick() method.[br]
    98You should not attempt to use the Clock for the game level time. There is another class for that, which gets ticked too. [[br]]
    109[[br]]