Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changes between Version 13 and Version 14 of about


Ignore:
Timestamp:
Oct 1, 2007, 4:38:50 PM (17 years ago)
Author:
bknecht
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • about

    v13 v14  
    33
    44 * Development Status: Alpha
    5  * Environment: X11, OpenGL, OpenAL, SDL, QT
     5 * Environment: X11, OpenGL, OpenAL, Ogre (not yet sure, since we have to organize ourselves)
    66 * Intended Audience: Gamers
    77 * Licence: GNU General Public Licence (GPL)
     
    1212== The Story ==
    1313
    14 The year is 2102. The universe is still expanding, stars and galaxies adorn the skies of the planets all over the universe. Supernovas send their exploding flashes through the infinite wideness. Black holes suck in beams of light and the sun of the solar system is still shining down on Earth and Mars. But it's not like nothing has changed. [wiki:ConceptPaper read more]
     14The year is 2102. The universe is still expanding, stars and galaxies adorn the skies of the planets all over the universe. Supernovas send their exploding flashes through the infinite wideness. Black holes suck in beams of light and the sun of the solar system is still shining down on Earth and Mars. But it's not like nothing has changed... [wiki:ConceptPaper read more]
    1515
    1616== The Engine ==
    1717
    18 Even though this is not usual anymore today, we started this project by programming our own game engine. We did this because we wanted to understand how games work. After a first working version of Orxonox we changed route and switched to DEVELOPMENTSYSTEM to enable Orxonox to thrive from the knowledge of a big open source development community.
     18Even though this is not usual anymore today, we started this project by programming our own game engine. We did this because we wanted to understand how games work. After a first working version of Orxonox we changed route and switched to [http://www.ogre3d.org Ogre] to enable Orxonox to thrive from the knowledge of a big open source development community.
    1919
    20 You can read more about the engine features [wiki:EngineFeatures here].
     20You can read more about the old engine features [wiki:EngineFeatures here].
    2121
    2222== History ==
     23
    2324Orxonox is an open source project that started in February 2004. At the moment we are about 15 active developers mainly from the [http://www.ethz.ch/ ETH Zurich] and other Swiss universities. Our goal is to create a funny and exciting 3D action game. In fact Orxonox shall become the most furious 3D action game the open source game community has ever seen!
    2425
    2526== Education ==
    2627
    27 Orxonox is also a part of the optional bachelor course program at the [http://www.ee.ethz.ch/ ETHZ ITET departement] in form of a [http://www.ee.ethz.ch/studium/studenten/bachelorstudium/pps_EN PPS]: Every semester new students learn how to work on Orxonox using open source tools. Here you can see the [https://dev.orxonox.net/wiki/PPS_main cource program] of the last semesters.
     28Orxonox is also a part of the optional bachelor course program at the [http://www.ee.ethz.ch/ ETHZ ITET departement] in form of a [http://www.ee.ethz.ch/studium/studenten/bachelorstudium/pps_EN PPS]: Every semester new students learn how to work on Orxonox using open source tools. Here you can see the [https://dev.orxonox.net/wiki/PPS_main cource program] of this and the last semesters.
    2829
    2930== Contact ==
     
    3839|| Commit Mailinglist: orxonox-commit@mail.datacore.ch || [https://mail.datacore.ch/mailman/listinfo/orxonox-commit subscribe] ||
    3940
    40 == Credits ==
    41 
    42 ==== Coder: Patrick Boenzli ====
    43 Core framework, OpenGL, C++ hardend, collision detection, event handling, OpenGL, network designer, bsp-mapper, bad modler, webpage, organizer, inventor, beer drinker, griller, !SegaMegadrive gamer.
    44 Email: [mailto:patrick_at_orxonox.net]
    45 
    46 ==== Coder: Benjamin Grauer ====
    47 GTK, Graphical User Interface, sound engine guru, webpage, OpenGL developer, Vodka, grill master, overchiller, studies abuser, modler, lucas arts adventure gamer
    48 Homepage: http://bensch.no-ip.com
    49 Email: [mailto:bensch_at_orxonox.net]
    50 
    51 ==== Coder/Modler: Benjamin Knecht ====
    52 Playability developer, controls designer, story, universe writer and modler
    53 Email: [mailto:beni_at_orxonox.net]
    54 
    55 ==== Coder: Andy Maechler ====
    56 Weather engine wizard and linux fan.
    57 
    58 ==== Coder: Christoph Renner ====
    59 Network Master and command line arguments implementer
    60 
    61 ==== Coder: Claudio Botta ====
    62 BSP and height map implementer.
    63 
    64 ==== Coder: David Hasenfratz ====
    65 Animated texture implementer, weather god and party man
    66 
    67 ==== Coder: Stefan Lienhard ====
    68 Animated texture implementer, water shader genious, party man and 42M runner
    69 
    70 ==== Coder: Silvan Nellen ====
    71 Playability developer and LUA script genious. Our guitar man.
    72 ----
    73 === Occasional Developers ===
    74 ==== Coder: Christian Meyer "Konfuzzyus" ====
    75 Win32 compiler, bandwidth abuser, C/C++ monster, peon and code criticiser.
    76 Email: [mailto:fuzzy_at_orxonox.ethz.ch]
    77 
    78 ==== Coder: David Gruetter ====
    79 OpenGL freak, skysphere maker
    80 Email: [mailto:gruetter_at_orxonox.ethz.ch]
    81 
    82 ==== Coder: Simon Hofmann ====
    83 English corrector, story writer, comments on everything, gamer.
    84 Email: [mailto:hofzge_at_orxonox.ethz.ch]
    85 
    86 ==== Coder: Johannes Bader ====
    87 OpenGL, algorithms, Showroom framework, coolermaster, Orxonox::Psychologist. It's long time ago since...
    88 
    89 ==== Coder: Adrian Buerli ====
    90 C++ disenchanted assembler-coder, OOP design, int preference() { return !MartiniBianco };
    91 
    92 ==== Coder: Nico Bernold ====
    93 Bends the bits on OSX, graphics and responsible for the new style of the webpage. lounge lizard.
    94 
    95 ----
    96 === More noble Spirits ===
    97 ==== Infrastructure ====
    98 ===== Amir Guindehi =====
    99 Thank you for being like a father to us and for giving us svn and mailinglist access. And thanks for all the administrative work you did. A true hero of the open source community...
    100 Homepage: [http://www.datacore.ch]
    101 
    102 ===== VSETH =====
    103 The VSETH is supporting our educational work by giving us some space on their web-server. Homepage: [http://www.vseth.ethz.ch]
    104 
    105 ==== Sound and Arts ====
    106 ===== Pascal Graf =====
    107 He designed the poster of our sixth convention in summer 2007 and helped us redesign our page. Thanks a lot for your great work. Just look at the website and you know what we mean.
    108 
    109 ===== Lukas Grauer =====
    110 The first three songs are from Luke Grey, and they really revive all the feelings you had while playing a real arcade game. Listen to them, and you will know what I mean.
    111 
    112 ===== Alex Schenker =====
    113 He is a technoid musician from America, and as such he may also be an (charenglish*) Orxonox::Translator(German);. For sure he will be one of the main testers of the whole Project.
    114 
    115 ===== Thierry Zaugg =====
    116 He has enriched Orxonox by contributing many songs, many pictures and many models! We really appreciate this work and are thankful, that he is interessted in the progress of Orxonox!
    117 Homepage: [http://www.bediff.com]
    118 
    119 ===== Aaron von Schroeder =====
    120 The drum and bass artists from Pfäffikon named Task Horizon will hopefully contribute their track soon. Anyways, they are more than worth to be mentioned here, for their really heavy sound.
    121 Homepage: [http://taskhorizon.no-ip.com]
    122 
    123 ===== Daniel Grauer =====
    124 From the project [http://frontlinesoldiers.de/ Frontline Soldiers] a mod for [http://www.farcrygame.com/ FarCry] we got many very good low-poly meshes of trees, vegetation and a lot more...
    125 Thanks a lot.
     41== Who are we? ==
     42Check out the [wiki:credits credits page]!