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Orxonox - the hottest 3D action shooter ever to exist

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News

Developers finish tag 0.0.4 — January 2010

With the new year the developers of Orxonox reached a new milestone (we call it tag) in our development. Tag 0.0.4 includes all the new features from autumn 2009!

  • Our GUI is now much more elaborate and you are finally able to configure things like graphics and sound settings in the options menu.
  • The steering of the space ships is improved and more intuitive.
  • The weapons arsenal has been stocked up with steerable rockets.
  • The overall sound effect and music has been expanded and improved, so it is now XML-loadable, event-driven and 3D sound is supported as well.
  • Last but not least, we have more space ships for the human race and music tracks for better atmosphere.

Overall these changes enhance the game experience a lot and we look forward to implement more features in the near future.

Orxonox Convention XI

We're proud to announce the 11th Orxonox Convention. It will take place on Dec 16th at 13:15 in the ETZ G91. Please feel free to come by and have a look at the most recent developments and achievements. You can find the flyer here.

Somebody set us up the bomb! — July 2009

Due to a software upgrade all style sheet information got lost somewhere on the server. We are eager to fix the page as quickly as possible. Until then you will have to bear with the standard design of TRAC.

Meanwhile you can meet us in the IRC channel over the new web interface we set up. So you do not need a client to join the channel.

Review of Convention X — May 28

The Orxonox developer team was proud to present the next great step of Orxonox. The presentation was great according to many from the attendands and great praise was expressed. As Orxonox made the first time impression that it is fun to play and acctually playable, mainly because of the three new gametypes developed by the PPS students, but also because of a new pickup system including a inventory using the GUI. The graphics had made another leap with more and nicer effects and a greater variaty of content. Last but not least there is finally sound in Orxonox, which helps a lot to create a exciting atmosphere.

Start of PPS (FS 09) — February 26/March 2, 2009, 13:15

The year is fresh, the semester even fresher and the Orxonox PPS is the freshest! We, the PPS teaching assistants of Orxonox, want to welcome the students from the second and fourth semester of the D-ITET, who subscribed to Orxonox. We hope you will have a great PPS and will have as much fun as learning experience. We are looking forward to work with you on your contributions to the project. Check out this site? to find out more about the PPS!

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Orxonox is an open source game. It's a mix between a spacecraft shooter and a first person shooter. It plays in a post apocalyptic world, where humanity struggles to survive under the threat of extermination by the Noxons, an evil alien species. We started this project in May 2004 and since then we have written our own game engine and created game content for the first levels.

This year we made some major changes affecting the whole code of Orxonox. Because our own engine got to its limits, we decided to rewrite parts of Orxonox with a third party library and changed to the open source engine Ogre. Find out more about us.

To become a part of Orxonox yourself write a post in our forum to tell us about your ideas! Or just ask us about our ideas. Contact us! Check out this site?, too.

Found any bugs? Please submit your bug reports here.


Orxonox is partly developed by students of the ETH Zürich. We offer a PPS course for students in the first and second year of their studies at the D-ITET. If you are interested in our teaching or if you're a student studying at the D-ITET, we will be glad to give you more information on the PPS site?.


You can get Orxonox for free?. Check out the download page for further details.

Download Orxonox:Download